BrowserQuest is a free to play MMO created by Mozilla to show off what a browser can do natively with HTML 5. In terms of gameplay it is fairly simple 'kill enemies get loot' type of game. But there’s enough content in the game for at least a few hours of play. There's really no story to speak of, but you can explore a beautiful world, meet NPCs, and kill creatures while upgrading your items.
You begin the game in a small town and have few options to go from there. You will probably notice a rat or two, which automatically invites you to go kill it, it's just natural! You can go talk to a friendly NPC or take a look into one of the houses in town to pick up some health. You will see other players in town with some really cool looking armor and swords, which of course you'll immediately want to know how and where they got it. I took to minding my own business (because i'm a freakin' explorer damnit!) and went for a leisurely stroll to find more bad guys to kill.
My first instinct was to head south, i'm assuming down is south, to see what I could find. There was a nice beach area with some crabs that looked tasty enough to eat. Of course I cut their heads off and found a sweet looking axe! I'm definitely on my way to glory I thought. It wasn't until after slaughtered a colony of crabs that I realized I wasn't getting any exp. for all this sweet killing I was doing. There was also no inventory of note, which was fine except I wanted to hoard all the goods I had come across so far.
Picking up an item is easy as clicking on it. In fact, as far as I can tell, you only use one button the entire game, your left pointer. If you click an item that is inferior to an item you already equip, it lets you know and you continue on your merry way. I started venturing north, up, to see if I could find some more difficult creatures. There were some skeletons and snakes and bats and eyeballs and goblins and big fat guys holding turkey legs (probably not turkey legs).
I found my way to some caves and a lava area with tougher enemies (you know this, lava = shits about to get real). You'll notice players all around the map, it appears that around 60 players on the server at any one time. The main 'boss' is located in the upper right hand corner of the map. he's a cool looking skeleton guy. The few times I went up to visit him there were plenty of players there camping to get his gear. He gives you a powerful golden sword and some sweet golden armor. After that you can pretty much kill anything in the game without much help.
The graphics are pretty neat, very simple but fun to look at. The game itself is very inviting, bright screen, easy to read, easy to understand. The game-play is simple and you don't have a tutorial popping up every second to show you how to do everything. You'll find that you wish the game was filled out a bit more, but BrowserQuest is more of a template for what browser-based games might be like in the future. It's a great way to spend an hour or so and appreciate what we might see in the future from HTML5 games.
The game runs on Firefox, Google Chrome and Safari, as well as iOS devices, and Firefox for Android. Mozilla has also made the source code available on GitHub, if you’d like to poke around under the hood.
Five Reasons To Love (And Hate) Free To Play
"Free To Play" is the phrase that's been on everyone's lips lately, particularly in the world of MMOs. It's the new business model that every production executive is cooing over; the model that many have come to hate with a burning, fiery passion. But is it really so bad?
Ten Things Rockstar Did Right With GTA Online
So...by now, most of you are probably aware that Rockstar kind of botched the launch of GTA Online. I mean, they seriously botched it. To the point that it was completely unplayable. At the same time, though...they handled the situation masterfully - there's a lot of stuff they actually did right.
Five Reasons To Look Forward To League's Fourth Season
With this year's LCS drawn to a close, a new season of League of Legends is just about upon us. It's bringing with it some very, very big changes. Trust me when I say they're something to be very, very excited for.
Indie Game Of The Week: Magicka
This week, I'm revisiting an old favorite of mine - and one that I desperately hope you've heard of. Magicka tells the tale of one to four homicidal, sociopathic wizards, their not-vampire instructor, and an eldritch abomination that threatens to destroy the whole world. Did I mention you can blow up pretty near anything you've a mind to?
Indie Game of The Week: Huntsman: The Orphanage
This week, I'll be taking a look at Huntsman: The Orphanage; a rather fresh take on the horror genre that manages to convey fear and anxiety without any violence or gore whatsoever. It's actually pretty impressive.
Ten Ways Social Media Has Changed The MMO
Social networks have effectively changed the way we...well, do pretty much everything. We interact differently, work differently, and even view the world differently since the birth of Facebook - there's even talk that it's bringing about a fundamental change in the way we think. It should thus come as no surprise that they've also had a considerable impact on the world of MMOs.
Indie Game of The Week: Outlast
This week, we'll be taking a look at Outlast, a horror game that tosses you into the shoes of independent journalist Miles Upshur as he explores the sinister Mount Massive Asylum. Spoiler alert: it doesn't go so well for dear Miles.
Indie Game Of The Week: The Bridge
This week, we're going to take a look at puzzle platformer "The Bridge," a rather esoteric game about a mad scientist, impossible geometry, and a reckless disregard for the laws of time, space, physics, and gravity. Shall we get started?
League: Ten Tips To Help You Be A Better Support
Historically, support has kind of been the butt-monkey role of League of Legends. In spite of being one of the most valuable and vital roles in the game, few people ever seem to want to play it. As a result...there aren't all that many people who can actually play it well. We need to change that.
Indie Game Of The Week: Amnesia: A Machine For Pigs
For those of you who've been living under a rock, I've some news: Amnesia: A Machine For Pigs has finally released. It's about as terrifying as everyone expected it to be, but for entirely different reasons.