Dogs of War Online was recently announced by Cyanide Studios in a press release last week. The game is a turn-based, tactical arena game that draws heavily on an old table-top RPG game called Confrontation. We had the opportunity to speak with Pierre Gilbert, the Lead Game Designer of Dogs of War Online about the game and what we can expect in the future.
Few years later, I felt it was natural for me to apply for the company. After some time in, I went to see Patrick [Pligersdorffer, our CEO] to discuss the potential of a persistent turn-based game set in the Confrontation universe, closer to its core experience. We quickly came to an agreement and launched Dogs of War online with a small team.
Rolling and choosing dices or allowing each player to react to every action would have hindered the game way too much, essentially slowing it down to the tabletop level. We opted for a faster-paced tactical game. However, that doesn't mean that there is no social interaction in our game; we secured an immersive experience, and made sure to have feedback for everything important in-game Players will have ample opportunities to comment the ongoing action, give advice to their adversaries, taunt them, or blame luck aloud (like we all do !).
Five Reasons To Love (And Hate) Free To Play
"Free To Play" is the phrase that's been on everyone's lips lately, particularly in the world of MMOs. It's the new business model that every production executive is cooing over; the model that many have come to hate with a burning, fiery passion. But is it really so bad?
Ten Things Rockstar Did Right With GTA Online
So...by now, most of you are probably aware that Rockstar kind of botched the launch of GTA Online. I mean, they seriously botched it. To the point that it was completely unplayable. At the same time, though...they handled the situation masterfully - there's a lot of stuff they actually did right.
Five Reasons To Look Forward To League's Fourth Season
With this year's LCS drawn to a close, a new season of League of Legends is just about upon us. It's bringing with it some very, very big changes. Trust me when I say they're something to be very, very excited for.
Indie Game Of The Week: Magicka
This week, I'm revisiting an old favorite of mine - and one that I desperately hope you've heard of. Magicka tells the tale of one to four homicidal, sociopathic wizards, their not-vampire instructor, and an eldritch abomination that threatens to destroy the whole world. Did I mention you can blow up pretty near anything you've a mind to?
Dogs of War Online Closed Beta Keys
MMO Attack and Cyanide Studio have teamed up to offer fans of Dogs of War Online access to the closed beta with an exclusive key giveaway.
Dragon's Prophet Launch Interview (October 2013)
MMO Attack had the exciting opportunity to stop by Sony Online Entertainment's San Diego studios to speak with Senior Producer Todd Carson about the Dragon's Prophet release!
Indie Game of The Week: Huntsman: The Orphanage
This week, I'll be taking a look at Huntsman: The Orphanage; a rather fresh take on the horror genre that manages to convey fear and anxiety without any violence or gore whatsoever. It's actually pretty impressive.
Ten Ways Social Media Has Changed The MMO
Social networks have effectively changed the way we...well, do pretty much everything. We interact differently, work differently, and even view the world differently since the birth of Facebook - there's even talk that it's bringing about a fundamental change in the way we think. It should thus come as no surprise that they've also had a considerable impact on the world of MMOs.
Indie Game of The Week: Outlast
This week, we'll be taking a look at Outlast, a horror game that tosses you into the shoes of independent journalist Miles Upshur as he explores the sinister Mount Massive Asylum. Spoiler alert: it doesn't go so well for dear Miles.
Indie Game Of The Week: The Bridge
This week, we're going to take a look at puzzle platformer "The Bridge," a rather esoteric game about a mad scientist, impossible geometry, and a reckless disregard for the laws of time, space, physics, and gravity. Shall we get started?