In 2002 MindArk first commercially launched Project Entropia as a revolutionary new
real cash economy MMO. This sci-fi themed MMO was based on the distant Planet
of Calypso where users would explore a new world and attempt to establish a
colony amongst the strange local inhabitants. In the years since its original
launch Project Entropia evolved into
Entropia Universe, adapting their virtual world game to the CryTEK 2 game engine in
2007 to ensure the graphics, in game physics and animations would provide a
stunning environment for the players for years to come.
With their focus solely on development of the virtual world MindArk chose not to promote their game platform in a traditional sense. The occasional news story of virtual properties selling for six figure amounts was the main form of exposure for Entropia Universe to the gaming community. The potential to earn real income due to the direct exchange rate between the in game currency known as PED, and real world currency was the main motivation for these large virtual world purchases. The investors would earn PED from their virtual lands that they could then withdraw to their bank accounts.
Many game developers offer a fixed environment, and then come out with a new version of that environment when the players become bored. This typically requires the players to pay for a new expansion where they complete the new quests in a relatively short period of time. Caps on skills, professions and selective character classes have given those that immerse themselves in their games a very short experience before they have maximized their potential. This is shown quite clearly in the latest reports of WoW losing over 1 million players in the first quarter of 2013.
Entropia Universe has evolved and expanded on the same sandbox environment for years, giving you the choice of which path to follow. This has allowed the player base to build their skills, gear, and assets without having to change character class, max out their skills or have to start over with the newest version. As new features, environments, skills and equipment have become available it has been seamlessly integrated with the existing platform to allow the players to evolve alongside the virtual world.
Shortly after the games redevelopment on the CryTEK engine, Entropia Universe implemented the Planet Partner system. Where originally the virtual world existed only on one planet, it would now expand into multiple planets within a vast and growing universe. Each planet is owned and developed by an independent graphics studio, providing dungeons, planet environments, missions, and equipment unique to their chosen theme. This model has allowed the content within the Entropia Universe to evolve exponentially faster than before.
With one avatar, you explore a seamless universe that has no regional servers. So there is no fear of starting on a server separate from your friends and having to start over. You will be able to hunt in teams, socialize and explore the vast expanses of space and the planets with people from all over the real world.
If you enjoy MMO’s, then Entropia Universe will provide you
with a constantly growing environment that requires no subscription fees. Break
away for a few months and try the latest game release that excites you, your
avatar will be waiting and the Entropia Universe will still be expanding to
offer you more content than you could imagine when you return.
Read more about Entropia Universe here on MMO Attack.
Create your account and download the universe for free to see for yourself.
Five Reasons To Love (And Hate) Free To Play
"Free To Play" is the phrase that's been on everyone's lips lately, particularly in the world of MMOs. It's the new business model that every production executive is cooing over; the model that many have come to hate with a burning, fiery passion. But is it really so bad?
Ten Things Rockstar Did Right With GTA Online
So...by now, most of you are probably aware that Rockstar kind of botched the launch of GTA Online. I mean, they seriously botched it. To the point that it was completely unplayable. At the same time, though...they handled the situation masterfully - there's a lot of stuff they actually did right.
Five Reasons To Look Forward To League's Fourth Season
With this year's LCS drawn to a close, a new season of League of Legends is just about upon us. It's bringing with it some very, very big changes. Trust me when I say they're something to be very, very excited for.
Indie Game Of The Week: Magicka
This week, I'm revisiting an old favorite of mine - and one that I desperately hope you've heard of. Magicka tells the tale of one to four homicidal, sociopathic wizards, their not-vampire instructor, and an eldritch abomination that threatens to destroy the whole world. Did I mention you can blow up pretty near anything you've a mind to?
Indie Game of The Week: Huntsman: The Orphanage
This week, I'll be taking a look at Huntsman: The Orphanage; a rather fresh take on the horror genre that manages to convey fear and anxiety without any violence or gore whatsoever. It's actually pretty impressive.
Ten Ways Social Media Has Changed The MMO
Social networks have effectively changed the way we...well, do pretty much everything. We interact differently, work differently, and even view the world differently since the birth of Facebook - there's even talk that it's bringing about a fundamental change in the way we think. It should thus come as no surprise that they've also had a considerable impact on the world of MMOs.
Indie Game of The Week: Outlast
This week, we'll be taking a look at Outlast, a horror game that tosses you into the shoes of independent journalist Miles Upshur as he explores the sinister Mount Massive Asylum. Spoiler alert: it doesn't go so well for dear Miles.
Indie Game Of The Week: The Bridge
This week, we're going to take a look at puzzle platformer "The Bridge," a rather esoteric game about a mad scientist, impossible geometry, and a reckless disregard for the laws of time, space, physics, and gravity. Shall we get started?
League: Ten Tips To Help You Be A Better Support
Historically, support has kind of been the butt-monkey role of League of Legends. In spite of being one of the most valuable and vital roles in the game, few people ever seem to want to play it. As a result...there aren't all that many people who can actually play it well. We need to change that.
Indie Game Of The Week: Amnesia: A Machine For Pigs
For those of you who've been living under a rock, I've some news: Amnesia: A Machine For Pigs has finally released. It's about as terrifying as everyone expected it to be, but for entirely different reasons.