For this week's Indie Game of the Week, we're going to pull out a lovely Roguelike by the name of Dungeons of Dredmor. For those of you who don't know what that means - I'm told that there's at least a few of you out there - it's a turn-based role-playing game which consists of randomized dungeons and monsters, grid movement, and permanent death.
At this point, I'd like to place an emphasis on death. Don't expect to go into the game and take down Lord Dredmor on your first try. Chances are pretty good that you won't. In fact, it's just as likely you'll fall victim to one of your own cock-ups as it is that you'll die to one of the dungeon's many inhabitants or traps. Somehow, that never really becomes all that frustrating (though if you're the type of person who's easily aggravated by that sort of thing, there's the option to turn off permadeath).
Now, many of you have probably heard of this one by now, as it's not exactly a new game - it's actually been out for nearly a year now. Even so, it remains one of my favorite titles, if only for the combination of addictive game-play with an amusing sense of humor.
One of the first ways the game defines itself is through its sense of humor. Dungeons of Dredmor is extremely light-hearted: everything in the game - from the mechanics, to the selectable spells, right down to the monsters you fight and the items you find - riffs on pop culture of every form and medium. Equipping yourself with skills such as Killer Vegan, Emomancy, Paranormal Investigator, Bankster, and many others; you'll fight your way through hordes of rampaging Diggles, fend off Fish Warriors and angry, man-eating carrots, perform quests for the goddess of pointless sidequests, tithe lutefisk to the Lutefisk God, and try to avoid pissing off Brax; "a villainous sales-demon with a terrible checkered suit."
Don't do that. Trust me. It's a bad idea.
In spite of how comical the skill system tends to be, it's also incredibly deep. There are forty-nine skills in the game at the moment (not including player-made skillsets), which means that there's a positively staggering array of skill combinations the player can choose between, from the hilariously ineffectual (don't try creating a set of all passive skills) to downright devastating (pyromancy combined with anything that regenerates mana?).
There's also piles upon piles of loot for you to pick up as you progress, most of it ludicrously named in true dungeon-crawl tradition.
Both the graphics and music have their own unique sense of style, and though the game tends to lag a bit when there is a large number of monsters on-screen (such as when encountering a "monster school" which may have up to a hundred of the creatures); animation is both fluid and well-done. The announcer is clearly a play on the 'badass' narrators from games like Quake, while the music is pleasant to listen to and rarely wears on the ears.
So...long story short, buy Dungeons of Dredmor. Even if you aren't a fan of roguelikes, it's got something to offer you. Trust me: you won't be disappointed.
Five Reasons To Love (And Hate) Free To Play
"Free To Play" is the phrase that's been on everyone's lips lately, particularly in the world of MMOs. It's the new business model that every production executive is cooing over; the model that many have come to hate with a burning, fiery passion. But is it really so bad?
Ten Things Rockstar Did Right With GTA Online
So...by now, most of you are probably aware that Rockstar kind of botched the launch of GTA Online. I mean, they seriously botched it. To the point that it was completely unplayable. At the same time, though...they handled the situation masterfully - there's a lot of stuff they actually did right.
Five Reasons To Look Forward To League's Fourth Season
With this year's LCS drawn to a close, a new season of League of Legends is just about upon us. It's bringing with it some very, very big changes. Trust me when I say they're something to be very, very excited for.
Indie Game Of The Week: Magicka
This week, I'm revisiting an old favorite of mine - and one that I desperately hope you've heard of. Magicka tells the tale of one to four homicidal, sociopathic wizards, their not-vampire instructor, and an eldritch abomination that threatens to destroy the whole world. Did I mention you can blow up pretty near anything you've a mind to?
Indie Game of The Week: Huntsman: The Orphanage
This week, I'll be taking a look at Huntsman: The Orphanage; a rather fresh take on the horror genre that manages to convey fear and anxiety without any violence or gore whatsoever. It's actually pretty impressive.
Ten Ways Social Media Has Changed The MMO
Social networks have effectively changed the way we...well, do pretty much everything. We interact differently, work differently, and even view the world differently since the birth of Facebook - there's even talk that it's bringing about a fundamental change in the way we think. It should thus come as no surprise that they've also had a considerable impact on the world of MMOs.
Indie Game of The Week: Outlast
This week, we'll be taking a look at Outlast, a horror game that tosses you into the shoes of independent journalist Miles Upshur as he explores the sinister Mount Massive Asylum. Spoiler alert: it doesn't go so well for dear Miles.
Indie Game Of The Week: The Bridge
This week, we're going to take a look at puzzle platformer "The Bridge," a rather esoteric game about a mad scientist, impossible geometry, and a reckless disregard for the laws of time, space, physics, and gravity. Shall we get started?
League: Ten Tips To Help You Be A Better Support
Historically, support has kind of been the butt-monkey role of League of Legends. In spite of being one of the most valuable and vital roles in the game, few people ever seem to want to play it. As a result...there aren't all that many people who can actually play it well. We need to change that.
Indie Game Of The Week: Amnesia: A Machine For Pigs
For those of you who've been living under a rock, I've some news: Amnesia: A Machine For Pigs has finally released. It's about as terrifying as everyone expected it to be, but for entirely different reasons.