Each week our resident Indie Gamer Nicholas takes a look at a different Indie Game that you may or may not have heard about. Join him on his adventures as he sifts through the rubbish to find The Indie Game of the Week.
I don't ordinarily deal with fan games, but this one's caught my eye to enough of a degree that I simply have to discuss it. As I'm sure I've gushed before, the Megaman series is always going to hold a special place in my heart - it was where I discovered my love for gaming, after all. Were it not for that, maybe I would never have started in the first place.
I'm sure by now that you've all heard of Maverick Hunter, the cancelled Megaman X FPS. While I'm not one hundred percent sold on the graphics and design of the whole affair, it still feels like something of a shame that it never got off the ground. After all, a Megaman shooter would be friggin' awesome.
It's my pleasure to introduce you all to Megaman 8 Bit Deathmatch. The best description I can provide of the game is that it's what you'd get if you were to take Doom or Quake, mash it together with Megaman, then pepper it with almost every single robot master ever seen in the series.
The end result is bloody awesome.
The game's Story Mode takes place about a year or so after Megaman 6. Mr. X (the real one, not Dr. Wily) has decided to host a second robot fighting tournament, with one important caveat: every participant must be re-fitted with Megaman's standard kit. Naturally, Dr. Wily jumps on the opportunity this provides him, and brags that he'll prove once and for all that his creations are superior to Light's. Your character is an unnamed robot - presumably one of Light's later creations - who has been entered into the tournament in an effort to thwart whatever Wily's got planned. As such, you can customize your character's appearance...though you seem to be stuck with using a blue color palette, for some reason.
There are currently eight chapters in total (with more content likely on the way, as if that's not enough). Each chapter consists of ten arenas, followed by a boss battle. Again, the premise here is fairly simple: you fight your way through every arena in each of the eight chapters. In order to advance, you'll need to be the first to 15 frags (20 in later stages). Once you've 'beaten' every stage, you'll unlock the boss of that stage.
Here's where things get really cool. Whereas the rest of the game plays out like a pretty classic Quake-esque shoot-em-up with around eight people to a match; boss battles pit you against a single, iconic foe from the Megaman series, such as the Yellow Devil or the Guts Dozer. They've been translated masterfully into 3D; they are, as a result, quite enjoyable to play through.
As you'd expect, matches are frantic, explosive, and extremely entertaining. Arenas are littered with both weapons and power-ups, though some are noticeably more effective than others(the power fist is particularly devastating, while slow time is fairly unimpressive). Sadly, I've not yet gotten the chance to try out the multiplayer, but I hope to find a server or two that's still active very soon.
I'll say one last thing about 8 Bit Deathmatch before signing off: it's old-school in every sense of the word. If you're not looking for a challenge, you'd best walk the other way. As for me? I've got some bots to frag.
You can download it here. It's free.
Five Reasons To Love (And Hate) Free To Play
"Free To Play" is the phrase that's been on everyone's lips lately, particularly in the world of MMOs. It's the new business model that every production executive is cooing over; the model that many have come to hate with a burning, fiery passion. But is it really so bad?
Ten Things Rockstar Did Right With GTA Online
So...by now, most of you are probably aware that Rockstar kind of botched the launch of GTA Online. I mean, they seriously botched it. To the point that it was completely unplayable. At the same time, though...they handled the situation masterfully - there's a lot of stuff they actually did right.
Five Reasons To Look Forward To League's Fourth Season
With this year's LCS drawn to a close, a new season of League of Legends is just about upon us. It's bringing with it some very, very big changes. Trust me when I say they're something to be very, very excited for.
Indie Game Of The Week: Magicka
This week, I'm revisiting an old favorite of mine - and one that I desperately hope you've heard of. Magicka tells the tale of one to four homicidal, sociopathic wizards, their not-vampire instructor, and an eldritch abomination that threatens to destroy the whole world. Did I mention you can blow up pretty near anything you've a mind to?
Indie Game of The Week: Huntsman: The Orphanage
This week, I'll be taking a look at Huntsman: The Orphanage; a rather fresh take on the horror genre that manages to convey fear and anxiety without any violence or gore whatsoever. It's actually pretty impressive.
Ten Ways Social Media Has Changed The MMO
Social networks have effectively changed the way we...well, do pretty much everything. We interact differently, work differently, and even view the world differently since the birth of Facebook - there's even talk that it's bringing about a fundamental change in the way we think. It should thus come as no surprise that they've also had a considerable impact on the world of MMOs.
Indie Game of The Week: Outlast
This week, we'll be taking a look at Outlast, a horror game that tosses you into the shoes of independent journalist Miles Upshur as he explores the sinister Mount Massive Asylum. Spoiler alert: it doesn't go so well for dear Miles.
Indie Game Of The Week: The Bridge
This week, we're going to take a look at puzzle platformer "The Bridge," a rather esoteric game about a mad scientist, impossible geometry, and a reckless disregard for the laws of time, space, physics, and gravity. Shall we get started?
League: Ten Tips To Help You Be A Better Support
Historically, support has kind of been the butt-monkey role of League of Legends. In spite of being one of the most valuable and vital roles in the game, few people ever seem to want to play it. As a result...there aren't all that many people who can actually play it well. We need to change that.
Indie Game Of The Week: Amnesia: A Machine For Pigs
For those of you who've been living under a rock, I've some news: Amnesia: A Machine For Pigs has finally released. It's about as terrifying as everyone expected it to be, but for entirely different reasons.