Each week our resident Indie Gamer Nicholas takes a look at a different Indie Game that you may or may not have heard about. Join him on his adventures as he sifts through the rubbish to find The Indie Game of the Week.
I'm actually not entirely certain how to qualify the latest iteration of Half-Minute Hero. On the one hand, it does have plenty of RPG elements - you've a persistent character who you can equip with a wide array of weaponry and armor found throughout the game, and your character levels up as you defeat monsters (albeit temporarily). On the other hand, the frantic, fast-paced nature of the title makes it more often than not feel like a straight action game, while the thirty-second time limit on each 'section' (more on that in a moment) adds to the title some very odd overtones.
Still, whatever it is, it's damned fun, and bloody addictive.
For those unfamiliar with the Half Minute Hero titles, the premise is quite simple. You are a lone hero, a wanderer from a distant land. All across the world, evil spell-casters are acquiring a devastating spell which will cause the world to end in thirty seconds (apparently, learning dark magic tends to make one more than a touch suicidal). As the hero, you've naturally got to do everything in your power to stop this. Unfortunately, your power is more than a little limited.
That's where the Goddess of Time Comes in. For a small stipend (which increases every time you request her services), she'll reset that thirty second timer (hey saving the world ain't cheap). Her love of the world, after all, is almost as intense as her love of gold. If you haven't figured it out by now, this is a game that doesn't really take itself all that seriously. That, my friends, is entirely alright. After all, this is a series where the sole premise is condensing the traditionally melodramatic story-line of typical RPGs down into thirty-second, bite-sized pieces.
Battles pretty much consist of charging whatever monster happens to be in your way and bashing it until it lets you pass. The only way players can really impact the outcome of these battles is with healing herbs or by fleeing from them. This, presumably, is to keep the game's flow intact; to keep things quick and streamlined. It works: everything about Half-Minute Hero involves moving forward (at a breakneck pace), and even the various side-quests and achievements which pepper each area are easily blown through.
Fittingly enough, I'm going to keep today's entry short and sweet. If you're looking for a simple, addictive, fast-paced RPG which you can pick up and put down at a moment's notice, give Half Minute Hero: Super Mega Neo Climax Boy a shot. You can find it on Steam. Oh, it also has multiplayer. That's pretty cool, too.
Five Reasons To Love (And Hate) Free To Play
"Free To Play" is the phrase that's been on everyone's lips lately, particularly in the world of MMOs. It's the new business model that every production executive is cooing over; the model that many have come to hate with a burning, fiery passion. But is it really so bad?
Ten Things Rockstar Did Right With GTA Online
So...by now, most of you are probably aware that Rockstar kind of botched the launch of GTA Online. I mean, they seriously botched it. To the point that it was completely unplayable. At the same time, though...they handled the situation masterfully - there's a lot of stuff they actually did right.
Five Reasons To Look Forward To League's Fourth Season
With this year's LCS drawn to a close, a new season of League of Legends is just about upon us. It's bringing with it some very, very big changes. Trust me when I say they're something to be very, very excited for.
Indie Game Of The Week: Magicka
This week, I'm revisiting an old favorite of mine - and one that I desperately hope you've heard of. Magicka tells the tale of one to four homicidal, sociopathic wizards, their not-vampire instructor, and an eldritch abomination that threatens to destroy the whole world. Did I mention you can blow up pretty near anything you've a mind to?
Indie Game of The Week: Huntsman: The Orphanage
This week, I'll be taking a look at Huntsman: The Orphanage; a rather fresh take on the horror genre that manages to convey fear and anxiety without any violence or gore whatsoever. It's actually pretty impressive.
Ten Ways Social Media Has Changed The MMO
Social networks have effectively changed the way we...well, do pretty much everything. We interact differently, work differently, and even view the world differently since the birth of Facebook - there's even talk that it's bringing about a fundamental change in the way we think. It should thus come as no surprise that they've also had a considerable impact on the world of MMOs.
Indie Game of The Week: Outlast
This week, we'll be taking a look at Outlast, a horror game that tosses you into the shoes of independent journalist Miles Upshur as he explores the sinister Mount Massive Asylum. Spoiler alert: it doesn't go so well for dear Miles.
Indie Game Of The Week: The Bridge
This week, we're going to take a look at puzzle platformer "The Bridge," a rather esoteric game about a mad scientist, impossible geometry, and a reckless disregard for the laws of time, space, physics, and gravity. Shall we get started?
League: Ten Tips To Help You Be A Better Support
Historically, support has kind of been the butt-monkey role of League of Legends. In spite of being one of the most valuable and vital roles in the game, few people ever seem to want to play it. As a result...there aren't all that many people who can actually play it well. We need to change that.
Indie Game Of The Week: Amnesia: A Machine For Pigs
For those of you who've been living under a rock, I've some news: Amnesia: A Machine For Pigs has finally released. It's about as terrifying as everyone expected it to be, but for entirely different reasons.