Each week our resident Indie Gamer Nicholas takes a look at a different Indie Game that you may or may not have heard about. Join him on his adventures as he sifts through the rubbish to find The Indie Game of the Week.
Welcome to Indie Game of the Week. Those of you who haven't played Don't Starve yet...do it. If ever you've been a fan of survival games, this one's just the ticket for you. The premise is marvelously simple: you play the part of a hapless individual plopped down into a strange, alien wilderness by some strange, malevolent demon. It's never really clear why he's decide to bring you here, nor is it possible to determine what his goals are.
The only thing we know about him is that his name is "Maxwell."
The goal of the game is simple: survive. You'll need to wander about, foraging for food and materials. You'll be crafting the latter into various tools, items, and supplies. At first, what you'll be able to make is severely limited: eventually, you'll be able to construct a handy device known as a "Science Machine." It's never really explained how, but feeding items into this machine nets you a commodity known as 'research points' which are used to gain access to more advanced crafting recipes. That's the magic of science, I suppose.
Throughout all of this, you'll need to remember to gather enough supplies to set up a campfire, and keep it stocked. Monsters are particularly active at night - but they're not what you should be afraid of. Those, at least, can be killed. The thing that lurks in total darkness, however...All I'll say on the matter is that if you've played Zork, you'll understand: you want to stay out of the dark, lest you find yourself eaten by a Grue.
Oh, and on top of that, pretty much everything is trying to kill you, save the food and the pig men (the closest thing to intelligent, friendly faces you'll find). Giant spiders, swamp monsters, pissed off trees, giant birds, ghosts...you get the idea. This isn't exactly a peaceful, serene place you've been banished to.
Don't Starve also features a rather impressive roster of characters - given that it's still in beta, this roster is likely to continue to grow right up until release. You'll start with Wilson, the Gentleman Scientist. For some reason, he's the only character that can grow a beard - used in the construction of the Meat Effigy; which essentially serves as a re-spawn point in the event that your character should die.
Again, don't question it. It's science. I have it on good authority that the technique is quite well known in the scientific community. A gentleman told me.
Anyway...let's get back on track. To unlock new characters, you'll need to accrue a certain amount of experience; every day you survive grants you just a little bit more than the last. In order to actually receive the experience, however; you'll have to die. Don't worry: you probably will, eventually.
All in all, Don't Starve is a charming and addictive game, with an endearing art style and a decent sense of humor. If you're looking for a survival game to fill the void, you could do worse. Just don't forget to eat when you start playing it.
Five Reasons To Love (And Hate) Free To Play
"Free To Play" is the phrase that's been on everyone's lips lately, particularly in the world of MMOs. It's the new business model that every production executive is cooing over; the model that many have come to hate with a burning, fiery passion. But is it really so bad?
Ten Things Rockstar Did Right With GTA Online
So...by now, most of you are probably aware that Rockstar kind of botched the launch of GTA Online. I mean, they seriously botched it. To the point that it was completely unplayable. At the same time, though...they handled the situation masterfully - there's a lot of stuff they actually did right.
Five Reasons To Look Forward To League's Fourth Season
With this year's LCS drawn to a close, a new season of League of Legends is just about upon us. It's bringing with it some very, very big changes. Trust me when I say they're something to be very, very excited for.
Indie Game Of The Week: Magicka
This week, I'm revisiting an old favorite of mine - and one that I desperately hope you've heard of. Magicka tells the tale of one to four homicidal, sociopathic wizards, their not-vampire instructor, and an eldritch abomination that threatens to destroy the whole world. Did I mention you can blow up pretty near anything you've a mind to?
Indie Game of The Week: Huntsman: The Orphanage
This week, I'll be taking a look at Huntsman: The Orphanage; a rather fresh take on the horror genre that manages to convey fear and anxiety without any violence or gore whatsoever. It's actually pretty impressive.
Ten Ways Social Media Has Changed The MMO
Social networks have effectively changed the way we...well, do pretty much everything. We interact differently, work differently, and even view the world differently since the birth of Facebook - there's even talk that it's bringing about a fundamental change in the way we think. It should thus come as no surprise that they've also had a considerable impact on the world of MMOs.
Indie Game of The Week: Outlast
This week, we'll be taking a look at Outlast, a horror game that tosses you into the shoes of independent journalist Miles Upshur as he explores the sinister Mount Massive Asylum. Spoiler alert: it doesn't go so well for dear Miles.
Indie Game Of The Week: The Bridge
This week, we're going to take a look at puzzle platformer "The Bridge," a rather esoteric game about a mad scientist, impossible geometry, and a reckless disregard for the laws of time, space, physics, and gravity. Shall we get started?
League: Ten Tips To Help You Be A Better Support
Historically, support has kind of been the butt-monkey role of League of Legends. In spite of being one of the most valuable and vital roles in the game, few people ever seem to want to play it. As a result...there aren't all that many people who can actually play it well. We need to change that.
Indie Game Of The Week: Amnesia: A Machine For Pigs
For those of you who've been living under a rock, I've some news: Amnesia: A Machine For Pigs has finally released. It's about as terrifying as everyone expected it to be, but for entirely different reasons.