Each week our resident Indie Gamer Nicholas takes a look at a different Indie Game that you may or may not have heard about. Join him on his adventures as he sifts through the rubbish to find The Indie Game of the Week.
How many of you are familiar with bullet hell shooters? Essentially, they're top-down shooters where the player is tasked with dodging (and sometimes surviving) gratuitous waves of projectiles. They're simple, fast-paced, adrenaline-pumping explosion-fests. They definitely aren't for everyone - those with a low tolerance for twitch game-play and frustration need not apply.
This week on Indie Game of the Week, we're going to be discussing a bullet hell game, a nifty little indie title known as Jamestown. Those of you who haven't heard of the game (though most of you likely have, it's been out for a while) probably first think of the British colony of the same name. Founded in the 17th century, Jamestown was the first permanent settlement in The New World, created some time after the failed Lost Colony of Roanoke. Believe it or not, all this information is relevant: Jamestown: Legend of the Lost Colony takes place in the 17th century, with the town of the same name as a centerpiece. Except that it takes place on Mars. With aliens and steam technology and Spanish war-machines.
Yeah...the game's a little over the top.
Players can choose from any of four different ships (without the Gunpowder Treason and Plot DLC, which brings that total to four): The Beam ship is your default, and can fire either a standard spread or a powerful beam; the Charge ship fires two columns of projectiles and can unleash a powerful charge shot; the Gunner is much like the Beam except that it can fire large crescent-shaped shots in any direction it chooses; and the bomber fires a line of bullets which can be detonated. Each ship has its strong and weak points, and there's not really any 'best:' it all depends on your play-style and what you're trying to accomplish.
You'll need to gain points in-game to purchase each of the ships aside from the Beam.
The atmosphere of Jamestown, while a little absurd, is fantastic: the graphics department rather outdid themselves here, as it's hard to resist the temptation to stop and admire the scenery (even though doing so will end in death at least 90% of the time). The combination of Mars' bizarre alien geography with a bunch of space-age steampunk tech actually works marvelously, and the music is definitely a treat to listen to, as well. The plot involves something about Sir Walter Raleigh. a fugitive from justice who has fled to Mars, and finds himself drawn (somewhat unwillingly) into the conflict between Jamestown and the Spanish.
Honestly, it's a top-down shooter. Story comes second to game-play here, and the game-play is magnificent. It's fast-paced, it's visceral, and it's challenging (particularly on higher difficulty levels). The most unique element of Jamestown is the Vaunt mechanic: killing foes causes bolts to appear on the map. Collect enough of these bolts, and you can enter into Vaunt mode: you're invincible and your shots receive a huge power boost for a short time.
All in all...if you're looking for a decent old-school styled bullet-hell experience? Jamestown's got your name written all over it.
Six Of The Most Pigheaded Ad Campaigns In Gaming's History
I may get some flak for this, but I actually admire (most) advertisers. It takes a great deal of creativity to make a product that sells without pissing pretty much everybody off. Of course, some people take that 'creativity' a little too far...
Five Reasons To Love (And Hate) Free To Play
"Free To Play" is the phrase that's been on everyone's lips lately, particularly in the world of MMOs. It's the new business model that every production executive is cooing over; the model that many have come to hate with a burning, fiery passion. But is it really so bad?
Ten Things Rockstar Did Right With GTA Online
So...by now, most of you are probably aware that Rockstar kind of botched the launch of GTA Online. I mean, they seriously botched it. To the point that it was completely unplayable. At the same time, though...they handled the situation masterfully - there's a lot of stuff they actually did right.
Five Reasons To Look Forward To League's Fourth Season
With this year's LCS drawn to a close, a new season of League of Legends is just about upon us. It's bringing with it some very, very big changes. Trust me when I say they're something to be very, very excited for.
Indie Game Of The Week: Magicka
This week, I'm revisiting an old favorite of mine - and one that I desperately hope you've heard of. Magicka tells the tale of one to four homicidal, sociopathic wizards, their not-vampire instructor, and an eldritch abomination that threatens to destroy the whole world. Did I mention you can blow up pretty near anything you've a mind to?
Indie Game of The Week: Huntsman: The Orphanage
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Ten Ways Social Media Has Changed The MMO
Social networks have effectively changed the way we...well, do pretty much everything. We interact differently, work differently, and even view the world differently since the birth of Facebook - there's even talk that it's bringing about a fundamental change in the way we think. It should thus come as no surprise that they've also had a considerable impact on the world of MMOs.
Indie Game of The Week: Outlast
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Indie Game Of The Week: The Bridge
This week, we're going to take a look at puzzle platformer "The Bridge," a rather esoteric game about a mad scientist, impossible geometry, and a reckless disregard for the laws of time, space, physics, and gravity. Shall we get started?
League: Ten Tips To Help You Be A Better Support
Historically, support has kind of been the butt-monkey role of League of Legends. In spite of being one of the most valuable and vital roles in the game, few people ever seem to want to play it. As a result...there aren't all that many people who can actually play it well. We need to change that.