Play Prime World
Play Prime World
Image of Love and Hate: MMORPG Class Balance

MMORPGs differ in many areas. One thing massive RPG titles have in common is a structured class system. Some games opt to put more focus on race, or merely call the class choices something different, like jobs. Regardless of terminology, there is a clear multitude of options when it comes to creating a character in a massive environment. This is Love and Hate though, so you know the drill.

There are a great amount of classes to choose from in an MMORPG; but there are also a great amount of students in a high school, and not all of them are as popular as the rest. It?s sad to say that many classes suffer from becoming a social outcast, which is ironically what many of the players partaking in MMORPGs were once considered. A number of questions arise from such a skewed balance in some character builds. Do opinions of players determine the life and usefulness of a certain class? Are developers the ones responsible for overall class balance and usability? MMO Attack once again takes on the good and bad qualities that MMORPGs have to offer, this time helping shed light on the genres complex class systems.

It may not be the most popular part of MMORPGs, but building a character can be the most rewarding process for a gamer. Choosing a race based on the class you will play can mean everything for your characters success; so making that choice can be difficult. That being said, people love creating new characters. Sometimes it?s as simple as wanting a new personality to build on. Most other times players find themselves wanting to dabble in the plethora of classes a game has to offer. Let?s not forget the road blocks you hit when reaching max class level either.

Fans of role playing merriment are lucky to have a genre as vast as MMO gaming. MMORPGs find a way to provide endless methods of success, all centering around the class you choose and the role you can fulfill when playing in a massive world. It?s quite an accomplishment when players can choose any class and still play the role they want in a game. The fact of the matter is that players will often come across people playing the same class to order to obtain the certain role they want (e.g. if you want to be the healer, you will most likely be choosing a spell caster of some sort). I absolutely love when developers find a way to allow one class to play multiple roles though.

It?s great when you can choose a mage class for example, and have that character be a healer, damage dealer, or tank depending on how they choose to play and build their character. Supposedly, no one likes tanking or healing. I don?t fully agree, but there is clear popularity in damage dealing classes. People don?t want to get locked up in a role that doesn?t fit them, but they may want to enjoy the number of classes their MMORPG has to offer.

Developers do their best to keep an MMORPG balanced and fresh. It?s great when developers find a way to introduce new classes into a massive game, allowing for people to find new ways to experience an already cherished title. It doesn?t always benefit a company to try and improve something that?s already a success though. Adding new classes can throw off the balance of an MMORPG entirely. I hate when a new class is overpowered and everyone starts playing it. It?s just as bad when new additions suffer from lackluster performances, because they are immediately unfavorable compared to already reputable classes.
A class definitely doesn?t have to be a new addition to be considered over or underplayed. Far too often do you see an MMORPG where everyone in the game looks the same as one another. I hate how certain games lead players into playing the same job, class, or champion just because it?s the most beneficial way of keeping up with other players. It?s such a shame when other classes fall by the wayside and outlive their purpose because a choice few are so much better for your MMORPG success.

So many people partake in these massive communities that it can even make some classes become obsolete because of their lack of popularity. Players who like damage dealing classes will be overlooked more often, unless they play the right ones. Far too often have players been rejected because of how many better options are readily available. ?Oh you are an Elvaan Warrior? Sorry this group only accepts Human and Dwarf Warriors because they do more damage per second.?
The problem isn?t that too many players care about the maximization of their group; it?s how intense some of those players are when expressing their dedication to that cause. Some players will reject you for not playing a certain sub class. I can?t tell you how many times I didn?t make the cut because my secondary job wasn?t a Ninja in Final Fantasy XI. ?You can?t duel wield? Your DPS will be too low!?

Some games allow a group to be composed of whatever it wants. It?s a shame when people can?t party up with their friends because they all want to be damage dealers of some sort. I?m not the only gamer that thinks the holy trinity of MMORPG groups (Tank, Healer, DPS) needs to go. Players already find unique ways to get around groups with set roles. In FFXI for example, Black Mages even created a method called Mana Burn, which allowed everyone to nuke enemies with an onslaught of damaging spells before needing the aid of a group healer.
Wanting group balance is understandable because it makes battle progression more logical. The problem is it creates a gaming environment where people force others to play roles they don?t want. The MMORPG atmosphere is so bad at times that group leaders even begin telling members how to play their characters; and when you don?t perform well, those leaders lash out on your shortcomings as if you failed your life?s mission.

Am I part of the MMORPG minority by thinking players deserve to experience a game with their friends, without being forced into unwanted roles? Or do you think more players are getting fed up with the mundane process of tank>damage>heal, tank>damage>heal? Let us know below and be sure to keep an eye out for the next Love and Hate breakdown of the MMORPG genre.



Similar Posts
  • Ten Of The Best MMORPG Songs Ever Heard
    Ten Of The Best MMORPG Songs Ever Heard

    In many ways, an MMO is only as good as its music. Many of the best and most memorable moments in an MMO invariably have a song associated with them; a piece of music which brings the memories flooding back the moment it reaches one's ears. Today, I'd like to pay homage to some of those songs - and some of those moments. Here, for your listening pleasure (and in no particular order, I assure you) is a list of some of the best songs ever heard in an MMO.

  • Facebook's Purchase Of Oculus VR Isn't The End Of The World
    Facebook's Purchase Of Oculus VR Isn't The End Of The World

    For those of you who've been living under a rock, Facebook recently purchased Oculus VR to the tune of $2 billion. Understandably, backers and developers alike were rather unimpressed, calling it a betrayal. As for me? I've never been more excited.

  • Seven Of The Worst Things You Can Say In League
    Seven Of The Worst Things You Can Say In League

    If you've played league, you've probably encountered at least one toxic player. If you haven't, there's a good chance that YOU are the toxic one. Don't believe me? Ask yourself if you've ever said any of the following...

  • Six Reasons You Should Be Playing Dark Souls II
    Six Reasons You Should Be Playing Dark Souls II

    I've been playing a lot of Dark Souls II lately - and you should be too. Say what you will about the game's flaws, it's still arguably one of the best action RPGs released in the past several years. If you're up for a bit of a challenge, it's well worth the buy. Don't believe me? Let's talk, then.

  • Eight Reasons The Elder Scrolls Online Will Be Awesome
    Eight Reasons The Elder Scrolls Online Will Be Awesome

    As you're all no doubt aware, The Elder Scrolls Online - currently in open beta - will be launching in a few months or so. In light of both the new release date and all the hype surfacing around it, I've decided that, over the next two weeks, I'll be looking at all the reasons to look forward to it...and all the reasons we shouldn't.

  • League of Legends or DOTA 2?
    League of Legends or DOTA 2?

    The debate between Dota 2 and League of Legends has been raging almost since the two games were first released. But which game is REALLY the superior of the two?

  • City of Steam
    City of Steam

    City of Steam is a browser-based, steampunk Fantasy MMORPG by Mechanist Games

  • EverQuest Next: Landmark
    EverQuest Next: Landmark

    EverQuest Next: Landmark is a sanbox MMORPG that is currently under development by Sony Online Entertainment.

  • EverQuest Next
    EverQuest Next

    EverQuest Next is a highly anticipated 3D MMORPG currently under development by Sony Online Entertainment.

  • Trove
    Trove

    Trove is a sandbox Fantasy MMORPG currently under development by Trion Worlds.


comments powered by Disqus