Play Prime World
Play Prime World
Image of Love and Hate: MMORPG Community Chat

Each year, ESPN columnist Matthew Berry writes an article called ?love/hate?. In this article he gives opinions on why he loves and hates certain football players that year. This idea although simple, can be applied to the video game world; so that?s exactly what I did. This series aims to break down what we Love and Hate in the MMO gaming world; including aspects like a game?s economy, chat methods, leveling capabilities, and overall player interaction.

Last week I discussed player interaction in MMO gaming. One of the biggest points covered was how people treat their anonymity when chatting with others online. Lucky for gamers, many MMORPGs offer an easy function where you can block or blacklist another player from messaging you. It?s nice that personal measures can be taken to avoid annoyance, but what about when you can?t avoid poor words? There are clear benefits to love about having ability to talk openly in the vicinity of other players; but just as was the case last week with player interaction, there are also things to hate about having community chat.

Many MMORPGs offer a way for players to talk openly with characters in their vicinity. Instead of having to search through lists or hunt down a friend, people can say ?I need help!? and get it. This is a fantastic option for any game to offer because just like in real life, some people generally enjoy helping others. The nicest players and sometimes best of friends, tend to be the ones you meet when asking for assistance.

Open chat is also helpful because when you have a question, asking openly is more likely to draw someone wanting to prove they know answer. Players tend to take pride when showing knowledge of their respective games. People want to meet new and returning players who respect their knowledge and level of achievement in an MMORPG. There is obvious benefit in open communication in a massive world. I love how you can start meeting people in MMORPGs the way you can in real life, by walking up and just saying hello.

Some MMORPGs don?t shield innocent players from the rudeness of others though. Even with ability to block other players, sometimes damage can already be done. With such a variety of ages participating in MMO games nowadays, it?s very frequent that older gamers will say things in public chat that younger gamers should not be hearing. More importantly, these are comments these older gamers would likely never say in an open forum in real life. What happens when some jerk can?t stop using fowl language in the center of town, where tons of unsupervised children are first experiencing using their characters?
MMORPGs offer large virtual worlds and everyone obviously can?t be protected. Still, games should do what they can to restrict the amount of community messaging that gets processed from one individual. We all know what spam is, and it happens in MMORPGs too. Occasionally a game will allow players to continuously post ads for websites, but mostly games suffer from people who really just won?t stop talking. As mentioned, players are saved in most situations by being able to mute another character, preventing their text from appearing in chat. That shouldn?t mean players use vulgarity like it is nothing, or spam the same message over and over until being heard out.

It is just as bad when multiple people partake in what I call ?shut-up fights?. Rather than blocking each other and moving on, people spend time obstructing important game messages in community chat by yelling how incompetent each other is until one finally finds a reason to back down. It shouldn?t be every other player?s duty to blacklist two horribly annoying individuals. I hate when players spend more time verbally lashing out on others in busy locations rather than doing so in private or just playing the actual game.

What do you think about how community chat functions in MMO games? What games does it work in and what games need fixing? This is just the second of many topics to bring both happiness and pain to countless gamers. Check back with MMO Attack next week when I discuss what makes playing in massive environments such an amazing but often tiring experience.



Similar Posts
  • Eight of The Most Memorable MMO Dungeons Ever Designed
    Eight of The Most Memorable MMO Dungeons Ever Designed

    Dungeons are a staple of the MMO genre; large-scale challenges requiring co-operation and co-ordination between anywhere from five to a few hundred players to adequately complete. Of course, not all are created equal, and some stand head and shoulders above their peers. Today, I'd like to tip my hat to those few legends, those instances that'll stick with us for years to come as shining examples of how to do dungeons right.

  • Ten Of The Best MMORPG Songs Ever Heard
    Ten Of The Best MMORPG Songs Ever Heard

    In many ways, an MMO is only as good as its music. Many of the best and most memorable moments in an MMO invariably have a song associated with them; a piece of music which brings the memories flooding back the moment it reaches one's ears. Today, I'd like to pay homage to some of those songs - and some of those moments. Here, for your listening pleasure (and in no particular order, I assure you) is a list of some of the best songs ever heard in an MMO.

  • Facebook's Purchase Of Oculus VR Isn't The End Of The World
    Facebook's Purchase Of Oculus VR Isn't The End Of The World

    For those of you who've been living under a rock, Facebook recently purchased Oculus VR to the tune of $2 billion. Understandably, backers and developers alike were rather unimpressed, calling it a betrayal. As for me? I've never been more excited.

  • Seven Of The Worst Things You Can Say In League
    Seven Of The Worst Things You Can Say In League

    If you've played league, you've probably encountered at least one toxic player. If you haven't, there's a good chance that YOU are the toxic one. Don't believe me? Ask yourself if you've ever said any of the following...

  • Six Reasons You Should Be Playing Dark Souls II
    Six Reasons You Should Be Playing Dark Souls II

    I've been playing a lot of Dark Souls II lately - and you should be too. Say what you will about the game's flaws, it's still arguably one of the best action RPGs released in the past several years. If you're up for a bit of a challenge, it's well worth the buy. Don't believe me? Let's talk, then.

  • Eight Reasons The Elder Scrolls Online Will Be Awesome
    Eight Reasons The Elder Scrolls Online Will Be Awesome

    As you're all no doubt aware, The Elder Scrolls Online - currently in open beta - will be launching in a few months or so. In light of both the new release date and all the hype surfacing around it, I've decided that, over the next two weeks, I'll be looking at all the reasons to look forward to it...and all the reasons we shouldn't.

  • League of Legends or DOTA 2?
    League of Legends or DOTA 2?

    The debate between Dota 2 and League of Legends has been raging almost since the two games were first released. But which game is REALLY the superior of the two?

  • Ten Fictional Settings That'd Make For Awesome MMOs
    Ten Fictional Settings That'd Make For Awesome MMOs

    Let's look at a few settings, worlds, and stories I'd love to see made into MMOs. I'm sure you'll agree, all the entries on this list have the potential to be downright awesome.

  • MMO Year In Review: 5 of 2013's Biggest Dick Moves
    MMO Year In Review: 5 of 2013's Biggest Dick Moves

    People are dicks - particularly on the Internet. While that shouldn't come as any great surprise, occasionally we come across someone whose level of sheer dickery reaches legendary proportions. As we move into 2014, let's take a look at a few such individuals from the previous year.

  • Censorship Spells Trouble for League of Legends Patcher
    Censorship Spells Trouble for League of Legends Patcher

    Internet filtering has been a hot button issue for the past several years. With the slow gutting of protective measures like Net Neutrality, and with governmental powers seeking an end to online anonymity, it's rather harrowing to see the slow progression of political and social policing of the internet. Recently, after about a year of lobbying, the United Kingdom enacted a piece of legislation that many have come to call the "UK Porn Filter." What the filter requires is for British ISP's to implement filters and controls, which are on by default, that will block access to "violent material," not imited to "extremist and terrorist related content," "anorexia and eating disorder websites," and "suicide related websites."


comments powered by Disqus