Another week of gaming has passed, which means it?s time to tackle another topic in the MMORPG universe. Those following the Love and Hate series have been generous enough to give feedback on the numerous MMORPG topics. You might be a fan of extended travels through humongous MMO landscapes, or you might find yourself seething at the actions of other players. Regardless of what kind of player you are, it?s obvious that the size and complexity of MMO games invoke some of the most conflicting emotions in gaming.
This week brings one of the most controversial topics in the MMORPG community. MMO games establish their own economy and therefore create a system of fake currency that players are expected to achieve through lots of play time. This currency can be in such high demand it sometimes transcends its virtual existence by being sold for real life money. Majority of MMO gamers shun the notion of purchasing their achievements, which is understandable. Still, it seems unfair to not let people use real life accomplishments to help them enjoy a video game they might otherwise not have the time for.
Take Player A, who brags to his friends about obtaining the magical Kraken Club after playing Final Fantasy for 12 hours straight. Then take Player B, who brags to his friends about obtaining the magical Kraken Club because he went to work at IKEA for 12 hours straight. Player A put in gaming overtime to achieve the rare item. Player B put in real life overtime to achieve the same rare item. My question is: How is spending 12 hours on a game to acquire an item any less fair than someone working 12 hours and buying that item with the money they earn from work?
MMORPGs sadly entice a certain group of bad people to come together anonymously. Currency selling brings people onto the game for the mere purpose of making real life money, and that messes with the games economy in most cases. These gold farmers don?t just disrupt the flow of in-game auction houses; they also overpopulate unique battle areas and restrict access to rare items. Worst of all, these actions are done almost entirely through botting. All a player can do is wait and hope that an admin will swiftly come and ban these wrongdoers.
Eight Reasons The Elder Scrolls Online Will Be Awesome
As you're all no doubt aware, The Elder Scrolls Online - currently in open beta - will be launching in a few months or so. In light of both the new release date and all the hype surfacing around it, I've decided that, over the next two weeks, I'll be looking at all the reasons to look forward to it...and all the reasons we shouldn't.
League of Legends or DOTA 2?
The debate between Dota 2 and League of Legends has been raging almost since the two games were first released. But which game is REALLY the superior of the two?
City of Steam
City of Steam is a browser-based, steampunk Fantasy MMORPG by Mechanist Games
EverQuest Next: Landmark
EverQuest Next: Landmark is a sanbox MMORPG that is currently under development by Sony Online Entertainment.
EverQuest Next is a highly anticipated 3D MMORPG currently under development by Sony Online Entertainment.
Trove is a sandbox Fantasy MMORPG currently under development by Trion Worlds.
Warhammer 40K: Eternal Crusade
Warhammer 40k: Eternal Crusade is a Sci-Fi MMORPG currently under development by Behaviour Interactive.
Hearthstone: Heroes of Warcraft is a collectible card game currently under development by Blizzard Entertainment.
Forge is a free-to-play Fantasy MMORPG by Dark Vale Games.
Salem is an open world sandbox MMORPG currently under development by Seatribe and Paradox Interactive.