Another week of gaming has passed, which means it’s time to tackle another topic in the MMORPG universe. Those following the Love and Hate series have been generous enough to give feedback on the numerous MMORPG topics. You might be a fan of extended travels through humongous MMO landscapes, or you might find yourself seething at the actions of other players. Regardless of what kind of player you are, it’s obvious that the size and complexity of MMO games invoke some of the most conflicting emotions in gaming.
This week brings one of the most controversial topics in the MMORPG community. MMO games establish their own economy and therefore create a system of fake currency that players are expected to achieve through lots of play time. This currency can be in such high demand it sometimes transcends its virtual existence by being sold for real life money. Majority of MMO gamers shun the notion of purchasing their achievements, which is understandable. Still, it seems unfair to not let people use real life accomplishments to help them enjoy a video game they might otherwise not have the time for.
Take Player A, who brags to his friends about obtaining the magical Kraken Club after playing Final Fantasy for 12 hours straight. Then take Player B, who brags to his friends about obtaining the magical Kraken Club because he went to work at IKEA for 12 hours straight. Player A put in gaming overtime to achieve the rare item. Player B put in real life overtime to achieve the same rare item. My question is: How is spending 12 hours on a game to acquire an item any less fair than someone working 12 hours and buying that item with the money they earn from work?
MMORPGs sadly entice a certain group of bad people to come together anonymously. Currency selling brings people onto the game for the mere purpose of making real life money, and that messes with the games economy in most cases. These gold farmers don’t just disrupt the flow of in-game auction houses; they also overpopulate unique battle areas and restrict access to rare items. Worst of all, these actions are done almost entirely through botting. All a player can do is wait and hope that an admin will swiftly come and ban these wrongdoers.
League of Angels Closed Beta Key Giveaway
MMO Attack and GTArcade have teamed up to offer fans of League of Angels a closed beta key along with some gold and Herosouls to help you on your journey.
League of Angels
League of Angels is a browser-based fantasy MMORPG from GTArcade where you will battle the forces of evil, with Angels by your side.
Five Reasons To Love (And Hate) Free To Play
"Free To Play" is the phrase that's been on everyone's lips lately, particularly in the world of MMOs. It's the new business model that every production executive is cooing over; the model that many have come to hate with a burning, fiery passion. But is it really so bad?
Ten Things Rockstar Did Right With GTA Online
So...by now, most of you are probably aware that Rockstar kind of botched the launch of GTA Online. I mean, they seriously botched it. To the point that it was completely unplayable. At the same time, though...they handled the situation masterfully - there's a lot of stuff they actually did right.
Five Reasons To Look Forward To League's Fourth Season
With this year's LCS drawn to a close, a new season of League of Legends is just about upon us. It's bringing with it some very, very big changes. Trust me when I say they're something to be very, very excited for.
Choose your Mech & conquer the battlefield with a lethal combination of weapons, armor, modules and skill.
Indie Game Of The Week: Magicka
This week, I'm revisiting an old favorite of mine - and one that I desperately hope you've heard of. Magicka tells the tale of one to four homicidal, sociopathic wizards, their not-vampire instructor, and an eldritch abomination that threatens to destroy the whole world. Did I mention you can blow up pretty near anything you've a mind to?
Indie Game of The Week: Huntsman: The Orphanage
This week, I'll be taking a look at Huntsman: The Orphanage; a rather fresh take on the horror genre that manages to convey fear and anxiety without any violence or gore whatsoever. It's actually pretty impressive.
Ten Ways Social Media Has Changed The MMO
Social networks have effectively changed the way we...well, do pretty much everything. We interact differently, work differently, and even view the world differently since the birth of Facebook - there's even talk that it's bringing about a fundamental change in the way we think. It should thus come as no surprise that they've also had a considerable impact on the world of MMOs.
Marvel Heroes Update 1.3 Beckons
Latest Marvel Heroes Update Ads New Character and Syngery System