Each year, ESPN columnist Matthew Berry writes an article called “love/hate”. In this article he gives opinions on why he loves and hates certain football players that year. This idea although simple, can be applied to the video game world; so that’s exactly what I did. This series aims to break down what we Love and Hate about the MMO gaming world; including aspects like a game’s economy, chat methods, leveling capabilities, and overall player interaction.
In last week’s article, I covered the ups and downs of dealing with community chat in MMO gaming. The ease of communication can be wondrous, but the mass amount of players can often make it a hassle to deal with. Players may create the society you become part of in an MMORPG, but the developers create the ambiance.
Players begin their massive gaming experience leveling through early areas. Until being dedicated enough to reach higher levels and achieve faster means of travel, gamers are usually subject to repeated grinding in these same areas. When people have to keep returning to the same locations, they tend to become masters of their MMORPG landscape. Other times, players are so immersed in their gaming experience that they don’t notice the full extent of such brilliant environments until having to pass through them for non-battling purposes.
One of the biggest reasons I quit Final Fantasy XI was because of how long it took to get places, even with the use of a mount. It wasn’t even the fact that I had to travel far that killed me. It was the fact that I kept running into walls because I would look toward my television knowing I would never see anything new in the games early areas. Every experienced player will end up exhausting uses in low-level areas of their game, but it doesn’t hurt to give them innovative visuals.
What do you think about the importance of visual in an MMO game? What MMO aesthetics have kept you hooked? Which games have lost their appeal because of mandatory repeat experiences? This is the third area of MMO gaming that can be a breaking point for players involved. Check back with MMO Attack next week when I discuss the leveling options of both lone and group play.
League of Angels Closed Beta Key Giveaway
MMO Attack and GTArcade have teamed up to offer fans of League of Angels a closed beta key along with some gold and Herosouls to help you on your journey.
League of Angels
League of Angels is a browser-based fantasy MMORPG from GTArcade where you will battle the forces of evil, with Angels by your side.
Five Reasons To Love (And Hate) Free To Play
"Free To Play" is the phrase that's been on everyone's lips lately, particularly in the world of MMOs. It's the new business model that every production executive is cooing over; the model that many have come to hate with a burning, fiery passion. But is it really so bad?
Ten Things Rockstar Did Right With GTA Online
So...by now, most of you are probably aware that Rockstar kind of botched the launch of GTA Online. I mean, they seriously botched it. To the point that it was completely unplayable. At the same time, though...they handled the situation masterfully - there's a lot of stuff they actually did right.
Five Reasons To Look Forward To League's Fourth Season
With this year's LCS drawn to a close, a new season of League of Legends is just about upon us. It's bringing with it some very, very big changes. Trust me when I say they're something to be very, very excited for.
Choose your Mech & conquer the battlefield with a lethal combination of weapons, armor, modules and skill.
Indie Game Of The Week: Magicka
This week, I'm revisiting an old favorite of mine - and one that I desperately hope you've heard of. Magicka tells the tale of one to four homicidal, sociopathic wizards, their not-vampire instructor, and an eldritch abomination that threatens to destroy the whole world. Did I mention you can blow up pretty near anything you've a mind to?
Indie Game of The Week: Huntsman: The Orphanage
This week, I'll be taking a look at Huntsman: The Orphanage; a rather fresh take on the horror genre that manages to convey fear and anxiety without any violence or gore whatsoever. It's actually pretty impressive.
Ten Ways Social Media Has Changed The MMO
Social networks have effectively changed the way we...well, do pretty much everything. We interact differently, work differently, and even view the world differently since the birth of Facebook - there's even talk that it's bringing about a fundamental change in the way we think. It should thus come as no surprise that they've also had a considerable impact on the world of MMOs.
Marvel Heroes Update 1.3 Beckons
Latest Marvel Heroes Update Ads New Character and Syngery System