So far this series has covered a broad range of MMORPG topics. Last week I discussed the wondrous beauty, yet annoying experience of traveling through large environments. Before discussing the landscapes of MMO games, Love And Hate tackled the many ups and downs of player interactions in a massive gaming community. When it comes to MMORPGs though, sometimes the only thing you can do is suck it up and play with unfavorable personalities to progress through the game.
There is obviously a whole list of things a player can do on their own in an MMORPG. Still, there are few games that allow people in a massive world to avoid each other entirely. Most MMORPGs have a group fighting system that allows multiple players to take down a strong enemy. This ultimately gives players more experience and lets them progress to new areas at a reasonable rate. Very rarely will you find a game that allows a player to progress on their own at the same rate as if they were part of a group.
Forcing players to interact with each other and accomplish tasks in a community is fine. Impeding those players ability to enjoy a game based on the willingness of others to accept you seems unfair though. Sometimes the problem isn’t even players judging one another; it’s just the lack of people being online at the time you are. I absolutely hate having to wait hours just to build a team that’s required to play parts of an MMORPG. Gamers should never have to experience spending hours of their time waiting for group invites just because they play an unpopular class or lack a certain skill.
League of Angels Closed Beta Key Giveaway
MMO Attack and GTArcade have teamed up to offer fans of League of Angels a closed beta key along with some gold and Herosouls to help you on your journey.
League of Angels
League of Angels is a browser-based fantasy MMORPG from GTArcade where you will battle the forces of evil, with Angels by your side.
Five Reasons To Love (And Hate) Free To Play
"Free To Play" is the phrase that's been on everyone's lips lately, particularly in the world of MMOs. It's the new business model that every production executive is cooing over; the model that many have come to hate with a burning, fiery passion. But is it really so bad?
Ten Things Rockstar Did Right With GTA Online
So...by now, most of you are probably aware that Rockstar kind of botched the launch of GTA Online. I mean, they seriously botched it. To the point that it was completely unplayable. At the same time, though...they handled the situation masterfully - there's a lot of stuff they actually did right.
Five Reasons To Look Forward To League's Fourth Season
With this year's LCS drawn to a close, a new season of League of Legends is just about upon us. It's bringing with it some very, very big changes. Trust me when I say they're something to be very, very excited for.
Choose your Mech & conquer the battlefield with a lethal combination of weapons, armor, modules and skill.
Indie Game Of The Week: Magicka
This week, I'm revisiting an old favorite of mine - and one that I desperately hope you've heard of. Magicka tells the tale of one to four homicidal, sociopathic wizards, their not-vampire instructor, and an eldritch abomination that threatens to destroy the whole world. Did I mention you can blow up pretty near anything you've a mind to?
Indie Game of The Week: Huntsman: The Orphanage
This week, I'll be taking a look at Huntsman: The Orphanage; a rather fresh take on the horror genre that manages to convey fear and anxiety without any violence or gore whatsoever. It's actually pretty impressive.
Ten Ways Social Media Has Changed The MMO
Social networks have effectively changed the way we...well, do pretty much everything. We interact differently, work differently, and even view the world differently since the birth of Facebook - there's even talk that it's bringing about a fundamental change in the way we think. It should thus come as no surprise that they've also had a considerable impact on the world of MMOs.
Marvel Heroes Update 1.3 Beckons
Latest Marvel Heroes Update Ads New Character and Syngery System