There are a multitude of things that can lead to a successful MMORPG. Concurrently, gamers have also expressed a long list of problems that vary from game to game. Being someone who spent a majority of high school hooked to my computer playing Final Fantasy XI, it’s easy to understand what it’s like to be too involved in an MMORPG. When you spend most of your time away from a game thinking about what you will do when you return to the game, it’s is a bit much. This is the reality of MMO style gaming though. If you want to keep up with other players, you need to be dedicated.
Every video game finds a way to tick off even the most loving of fans. Whether it’s a shooter, strategy, or role-playing game it happens to the best of us. So why do we keep playing? Why continue to dedicate our time to such virtual accomplishments? It comes down to whether the love you find throughout the game outbalances all the hate that goes with it. Do you love the game enough to keep up and not quit?
Today we begin with the lynchpin of MMO gaming; the massive player interaction. There are endless people to interact with when playing your favorite MMORPG. Through these experiences people form some of the strongest bonds, while other times the person you once talked to most end up becoming just another acquaintance over time. It can be sad when an online friend quits a game or finds different methods of gameplay, but in most MMORPGs, all it takes is a look to your left to find someone willing to have a good conversation with you.
MMORPGs give people a way to connect online and build relationships through the same enjoyable experience. The best part is that unlike creepy chat rooms of internet past, most people are there to play the game. It often doesn’t matter the age of the person you meet, you are there to have fun with them and work together through virtual scenarios. In fact, most people won’t ever know who you are, creating an online identity and not just a game character.
Whether it’s typing through game chat or hearing each other through Ventrilo, players find a way to connect on similar interests in and out of the game, building amazing relationships across areas of the world that would otherwise never be possible. I love the way MMORPGs form relationships and bring together people of similar interests.
With all the greatness in a massively community, there is bound to be some bad eggs. People can also act pretty horrible when it comes to anonymity. I’m not sure how many times I have heard an argument turn to, “I bet you are just some loser who only plays this game” or “living at your moms house, with no girlfriend” etc, etc. I always wondered what kind of person is most likely to say this reoccurring fallback of insults. Does this happen because anonymity allows people to say it or because it prevents others from defending against it?
Five Reasons To Love (And Hate) Free To Play
"Free To Play" is the phrase that's been on everyone's lips lately, particularly in the world of MMOs. It's the new business model that every production executive is cooing over; the model that many have come to hate with a burning, fiery passion. But is it really so bad?
Ten Things Rockstar Did Right With GTA Online
So...by now, most of you are probably aware that Rockstar kind of botched the launch of GTA Online. I mean, they seriously botched it. To the point that it was completely unplayable. At the same time, though...they handled the situation masterfully - there's a lot of stuff they actually did right.
Five Reasons To Look Forward To League's Fourth Season
With this year's LCS drawn to a close, a new season of League of Legends is just about upon us. It's bringing with it some very, very big changes. Trust me when I say they're something to be very, very excited for.
Indie Game Of The Week: Magicka
This week, I'm revisiting an old favorite of mine - and one that I desperately hope you've heard of. Magicka tells the tale of one to four homicidal, sociopathic wizards, their not-vampire instructor, and an eldritch abomination that threatens to destroy the whole world. Did I mention you can blow up pretty near anything you've a mind to?
Indie Game of The Week: Huntsman: The Orphanage
This week, I'll be taking a look at Huntsman: The Orphanage; a rather fresh take on the horror genre that manages to convey fear and anxiety without any violence or gore whatsoever. It's actually pretty impressive.
Ten Ways Social Media Has Changed The MMO
Social networks have effectively changed the way we...well, do pretty much everything. We interact differently, work differently, and even view the world differently since the birth of Facebook - there's even talk that it's bringing about a fundamental change in the way we think. It should thus come as no surprise that they've also had a considerable impact on the world of MMOs.
Indie Game of The Week: Outlast
This week, we'll be taking a look at Outlast, a horror game that tosses you into the shoes of independent journalist Miles Upshur as he explores the sinister Mount Massive Asylum. Spoiler alert: it doesn't go so well for dear Miles.
Indie Game Of The Week: The Bridge
This week, we're going to take a look at puzzle platformer "The Bridge," a rather esoteric game about a mad scientist, impossible geometry, and a reckless disregard for the laws of time, space, physics, and gravity. Shall we get started?
League: Ten Tips To Help You Be A Better Support
Historically, support has kind of been the butt-monkey role of League of Legends. In spite of being one of the most valuable and vital roles in the game, few people ever seem to want to play it. As a result...there aren't all that many people who can actually play it well. We need to change that.
Indie Game Of The Week: Amnesia: A Machine For Pigs
For those of you who've been living under a rock, I've some news: Amnesia: A Machine For Pigs has finally released. It's about as terrifying as everyone expected it to be, but for entirely different reasons.