Every week MMO Attack takes a look at why the heck Nintendo would want to delay making a Pokemon MMORPG. No matter what topic is being discussed, the conclusion always seems to be the same. Pokemon needs to be made in to an MMORPG right now.
Last week I left off covering how Pokemon Rangers would work in an MMO universe. After discussing many character paths from breeding to organized crime, there is obvious room for innovation when it comes to pokemon professions. A player can enjoy the career they want on the brightest and darkest of days. That imagery actually brings us to the next topic in this series; the weather effects in an MMO gaming.Fans of the Pokemon series should be aware of the many weather conditions that effect gameplay. Sandstorms and hail are known for buffeting your team throughout battle. Electric moves are known to do more damage when it’s raining. Some pokemon even have moves and passive abilities that relate to the weather. Pokemon with Swift Swim can move twice as fast when it is raining; and creatures using Solarbeam can avoid that pesky charging phase if it’s a sunny day.
Nintendo would actually be forced to put weather effects into their MMO because of the many move sets already built around it. There is also an inescapable problem which I like to call the ‘Castform Clause’. The pokemon Castform has a very literal name in that he takes form based on the weather forecast. The mere existence of the Castform demands for weather changes in an MMO setting. Including weather and time changes will actually help balance a massive game with hundreds of obtainable creatures. Just like the handheld series, players should only expect to see Mareep roaming around during the daytime. Hoothoot on the other hand won’t be perched and available until after dark. I even mentioned Castform changing based on the weather, which means we shouldn’t forget the pokemon Sawsbuck who actually goes through direct seasonal changes.
This is the perfect opportunity for Nintendo to emphasize the true animalistic nature of pokemon in the wild. Random events like excessive cloudiness could force Mareep into hiding, making it temporarily difficult for players to catch the balls of fluff. Maybe the electric sheep disappear during thunderstorms because they are more susceptible to being struck by lightning. The point is that pokemon in the game would finally have personalities, just like they do in the television show.
There is endless potential in introducing wilderness related events; such as Pidgey migrating to warmer zones during the winter. Storyline and random events could even provide unique pokemon that are exclusive to where and how they were caught. Let’s say players have to put out a forest fire that started on a hot sunny day, all to save the lives of innocent grass pokemon. For a limited time after that event, maybe grass pokemon in that area have a unique fire resistance that grass pokemon in other zones don’t.You get the point by now. Weather is important in the Pokemon universe. There are plenty of other ideas I haven’t thought of when it comes to weather effects, and your opinions are what really matter on the subject. Let us know below if this topic helps support pushing Pokemon into the online gaming genre, or if it’s just merely a MMO perk that gamers have come to see. Keep checking back each week for more on why Nintendo should start making a Pokemon MMORPG.
League of Angels Closed Beta Key Giveaway
MMO Attack and GTArcade have teamed up to offer fans of League of Angels a closed beta key along with some gold and Herosouls to help you on your journey.
League of Angels
League of Angels is a browser-based fantasy MMORPG from GTArcade where you will battle the forces of evil, with Angels by your side.
Five Reasons To Love (And Hate) Free To Play
"Free To Play" is the phrase that's been on everyone's lips lately, particularly in the world of MMOs. It's the new business model that every production executive is cooing over; the model that many have come to hate with a burning, fiery passion. But is it really so bad?
Ten Things Rockstar Did Right With GTA Online
So...by now, most of you are probably aware that Rockstar kind of botched the launch of GTA Online. I mean, they seriously botched it. To the point that it was completely unplayable. At the same time, though...they handled the situation masterfully - there's a lot of stuff they actually did right.
Five Reasons To Look Forward To League's Fourth Season
With this year's LCS drawn to a close, a new season of League of Legends is just about upon us. It's bringing with it some very, very big changes. Trust me when I say they're something to be very, very excited for.
Choose your Mech & conquer the battlefield with a lethal combination of weapons, armor, modules and skill.
Indie Game Of The Week: Magicka
This week, I'm revisiting an old favorite of mine - and one that I desperately hope you've heard of. Magicka tells the tale of one to four homicidal, sociopathic wizards, their not-vampire instructor, and an eldritch abomination that threatens to destroy the whole world. Did I mention you can blow up pretty near anything you've a mind to?
Indie Game of The Week: Huntsman: The Orphanage
This week, I'll be taking a look at Huntsman: The Orphanage; a rather fresh take on the horror genre that manages to convey fear and anxiety without any violence or gore whatsoever. It's actually pretty impressive.
Ten Ways Social Media Has Changed The MMO
Social networks have effectively changed the way we...well, do pretty much everything. We interact differently, work differently, and even view the world differently since the birth of Facebook - there's even talk that it's bringing about a fundamental change in the way we think. It should thus come as no surprise that they've also had a considerable impact on the world of MMOs.
Marvel Heroes Update 1.3 Beckons
Latest Marvel Heroes Update Ads New Character and Syngery System