- PublisherAvatar Creations
- Player baseMedium
- Exp RateMedium
- File size600 MB Initially
First of all we have to look at the huge elephant in the room ? it's like EvE and there is no getting away from that. From the theme and feel of the gameplay you can tell straight off that the inspiration for this MMO was the hugely successful space faring game. However, Perpetuum has its own flavour that is undeniable and for any EvE fans looking for something new to play this is the logical direction to take.
Pros: Many types of mecha to use, Persistent world, Time based levelling.
Cons: Steep learning curve, Very complex game mechanics.
Storyline: In the distant future, humanity has advanced far beyond the contemporary understanding of science, and as such a new source of energy is needed. Discovering tiny wormholes, Earth-dwellers happen across a planet by the name of Nia, which just happens to be inhabited by warring-robot overlords, but hey, why would that stop you from eyeing up the landscape? Using remote-controlled mecha, it is your job to help or hinder the progress of humanity's struggle to usurp power from an ingenious race, and further the ambitions of science.
Features: The graphics are beautifully done in Perpetuum, from the close to long views everything looks stunning. Everything moves the way it should too, like it would in a real world.
Every player is part of one server, one scene, one storyline due to the sandbox feature.
Exploitation, refinement and even manufacturing are all controlled by the players. The speed and efficiency of fabrication processes can be developed throughout the game.
Combat, mining, industry, logistics, marketing are all viable options for anyone. Be a lone wolf or join up player-created corporations and contribute to a bigger cause.
No need for 'grinding'. You can be qualified despite you're not playing, since players get XP even if they are not logged in.
Controlled algorithms manage the respawn of raw materials, the position of liquid minerals shift during exploitation. The flora is also changing perpetually, players can even establish their own plantations.
Robots can be specialized in several kinds of operations or tactics. The only barrier is your imagination.
Assignments (missions or quests) can be picked up from Outposts (Stations) which agents can achieve the objective of the assignments and be rewarded with items and NIC (In game currency). Better still, some of the assignments reward agents with items that are not available anywhere else in game and can be sold to other agents (especially PvP agents) via the market.
Artifact scanning requires the agent to run around in a bot and find sites of interest. These sites can be very rewarding to the agent as they often drop beacons with which an agent can sell on the market or deploy and kill NPC's for additional loot and even extra beacons.
NPC farming provides the agents something to shoot at without the risk of PvP. Although there are NPC's out on Beta islands which is open PvP also. Risk Vs Reward shines in NPC farming. Be careful even on an Alfa (Non-PvP) island as these NPC's are not a push over unlike those from EvE. Some spawns require a group to handle.
So for those who love sci-fi MMO's this is a great pick. If you are trying to decide between Perpetuum and EvE then here is a pointer ? if you like ground-based tactical fighting using squadrons made of mecha choose this. If you prefer space-based fighting in ships go for EvE.
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