- PublisherAvatar Creations
- Player baseMedium
- Exp RateMedium
- File size600 MB Initially
First of all we have to look at the huge elephant in the room – it's like EvE and there is no getting away from that. From the theme and feel of the gameplay you can tell straight off that the inspiration for this MMO was the hugely successful space faring game. However, Perpetuum has its own flavour that is undeniable and for any EvE fans looking for something new to play this is the logical direction to take.
Pros: Many types of mecha to use, Persistent world, Time based levelling.
Cons: Steep learning curve, Very complex game mechanics.
Storyline: In the distant future, humanity has advanced far beyond the contemporary understanding of science, and as such a new source of energy is needed. Discovering tiny wormholes, Earth-dwellers happen across a planet by the name of Nia, which just happens to be inhabited by warring-robot overlords, but hey, why would that stop you from eyeing up the landscape? Using remote-controlled mecha, it is your job to help or hinder the progress of humanity's struggle to usurp power from an ingenious race, and further the ambitions of science.
Features: The graphics are beautifully done in Perpetuum, from the close to long views everything looks stunning. Everything moves the way it should too, like it would in a real world.
Every player is part of one server, one scene, one storyline due to the sandbox feature.
Exploitation, refinement and even manufacturing are all controlled by the players. The speed and efficiency of fabrication processes can be developed throughout the game.
Combat, mining, industry, logistics, marketing are all viable options for anyone. Be a lone wolf or join up player-created corporations and contribute to a bigger cause.
No need for 'grinding'. You can be qualified despite you're not playing, since players get XP even if they are not logged in.
Controlled algorithms manage the respawn of raw materials, the position of liquid minerals shift during exploitation. The flora is also changing perpetually, players can even establish their own plantations.
Robots can be specialized in several kinds of operations or tactics. The only barrier is your imagination.
Assignments (missions or quests) can be picked up from Outposts (Stations) which agents can achieve the objective of the assignments and be rewarded with items and NIC (In game currency). Better still, some of the assignments reward agents with items that are not available anywhere else in game and can be sold to other agents (especially PvP agents) via the market.
Artifact scanning requires the agent to run around in a bot and find sites of interest. These sites can be very rewarding to the agent as they often drop beacons with which an agent can sell on the market or deploy and kill NPC's for additional loot and even extra beacons.
NPC farming provides the agents something to shoot at without the risk of PvP. Although there are NPC's out on Beta islands which is open PvP also. Risk Vs Reward shines in NPC farming. Be careful even on an Alfa (Non-PvP) island as these NPC's are not a push over unlike those from EvE. Some spawns require a group to handle.
So for those who love sci-fi MMO's this is a great pick. If you are trying to decide between Perpetuum and EvE then here is a pointer – if you like ground-based tactical fighting using squadrons made of mecha choose this. If you prefer space-based fighting in ships go for EvE.
Six Of The Most Pigheaded Ad Campaigns In Gaming's History
I may get some flak for this, but I actually admire (most) advertisers. It takes a great deal of creativity to make a product that sells without pissing pretty much everybody off. Of course, some people take that 'creativity' a little too far...
Five Reasons To Love (And Hate) Free To Play
"Free To Play" is the phrase that's been on everyone's lips lately, particularly in the world of MMOs. It's the new business model that every production executive is cooing over; the model that many have come to hate with a burning, fiery passion. But is it really so bad?
Ten Things Rockstar Did Right With GTA Online
So...by now, most of you are probably aware that Rockstar kind of botched the launch of GTA Online. I mean, they seriously botched it. To the point that it was completely unplayable. At the same time, though...they handled the situation masterfully - there's a lot of stuff they actually did right.
Five Reasons To Look Forward To League's Fourth Season
With this year's LCS drawn to a close, a new season of League of Legends is just about upon us. It's bringing with it some very, very big changes. Trust me when I say they're something to be very, very excited for.
Indie Game Of The Week: Magicka
This week, I'm revisiting an old favorite of mine - and one that I desperately hope you've heard of. Magicka tells the tale of one to four homicidal, sociopathic wizards, their not-vampire instructor, and an eldritch abomination that threatens to destroy the whole world. Did I mention you can blow up pretty near anything you've a mind to?
Indie Game of The Week: Huntsman: The Orphanage
This week, I'll be taking a look at Huntsman: The Orphanage; a rather fresh take on the horror genre that manages to convey fear and anxiety without any violence or gore whatsoever. It's actually pretty impressive.
Ten Ways Social Media Has Changed The MMO
Social networks have effectively changed the way we...well, do pretty much everything. We interact differently, work differently, and even view the world differently since the birth of Facebook - there's even talk that it's bringing about a fundamental change in the way we think. It should thus come as no surprise that they've also had a considerable impact on the world of MMOs.
Indie Game of The Week: Outlast
This week, we'll be taking a look at Outlast, a horror game that tosses you into the shoes of independent journalist Miles Upshur as he explores the sinister Mount Massive Asylum. Spoiler alert: it doesn't go so well for dear Miles.
Indie Game Of The Week: The Bridge
This week, we're going to take a look at puzzle platformer "The Bridge," a rather esoteric game about a mad scientist, impossible geometry, and a reckless disregard for the laws of time, space, physics, and gravity. Shall we get started?
League: Ten Tips To Help You Be A Better Support
Historically, support has kind of been the butt-monkey role of League of Legends. In spite of being one of the most valuable and vital roles in the game, few people ever seem to want to play it. As a result...there aren't all that many people who can actually play it well. We need to change that.