Back in the
good old days of Super Mario Bros. and Sonic: The Hedgehog, games were more
about the skill of the player then trial and error. The reward came from
finally clearing a world, rather then making it to the next cut scene. The
reason being, if you died you started the world all over again and you tried
and tried until you made it to the end. Today if you die you simply appear back
where you fell, with no consequence to the story at all. The result of this is
that players don’t put as much effort into a game because they know they have
unlimited tries. Games today are so life like that it seems odd that developers
leave out the most inevitable thing in life.
There has been much debate as to whether games today are to easy, and to answer plainly, yes they are. The main reason being, that after being killed in a game you simply spawn back where you fell, or at least to a very close checkpoint. The down side of this is that it causes players to become lazy, adapting a trial and error method instead of working out the problem beforehand. This then leads to a very unsatisfied feeling when you finally beat the game. No bigger culprit of this is Call of Duty, where even in the campaign; after you die you simply pop back to life. While this is not bad, it has grown a new species of online gamer, who is basically a kamikaze. Even extremely realistic games stick to the familiar pattern, such as Drakes Fortune. Despite taking on the persona of Drake, you still fall short of it being totally realistic when you warp back to a checkpoint. On the contrary games such a Skyrim tried to change it a bit by spawning you back to where you saved last, and depending on that, it could cause you to go back quite a ways. However, this causes you to be much more involved in the game, working out strategy to defeat all the enemies that are surrounding you.
Five Reasons To Love (And Hate) Free To Play
"Free To Play" is the phrase that's been on everyone's lips lately, particularly in the world of MMOs. It's the new business model that every production executive is cooing over; the model that many have come to hate with a burning, fiery passion. But is it really so bad?
Ten Things Rockstar Did Right With GTA Online
So...by now, most of you are probably aware that Rockstar kind of botched the launch of GTA Online. I mean, they seriously botched it. To the point that it was completely unplayable. At the same time, though...they handled the situation masterfully - there's a lot of stuff they actually did right.
Five Reasons To Look Forward To League's Fourth Season
With this year's LCS drawn to a close, a new season of League of Legends is just about upon us. It's bringing with it some very, very big changes. Trust me when I say they're something to be very, very excited for.
Indie Game Of The Week: Magicka
This week, I'm revisiting an old favorite of mine - and one that I desperately hope you've heard of. Magicka tells the tale of one to four homicidal, sociopathic wizards, their not-vampire instructor, and an eldritch abomination that threatens to destroy the whole world. Did I mention you can blow up pretty near anything you've a mind to?
Indie Game of The Week: Huntsman: The Orphanage
This week, I'll be taking a look at Huntsman: The Orphanage; a rather fresh take on the horror genre that manages to convey fear and anxiety without any violence or gore whatsoever. It's actually pretty impressive.
Ten Ways Social Media Has Changed The MMO
Social networks have effectively changed the way we...well, do pretty much everything. We interact differently, work differently, and even view the world differently since the birth of Facebook - there's even talk that it's bringing about a fundamental change in the way we think. It should thus come as no surprise that they've also had a considerable impact on the world of MMOs.
Indie Game of The Week: Outlast
This week, we'll be taking a look at Outlast, a horror game that tosses you into the shoes of independent journalist Miles Upshur as he explores the sinister Mount Massive Asylum. Spoiler alert: it doesn't go so well for dear Miles.
Indie Game Of The Week: The Bridge
This week, we're going to take a look at puzzle platformer "The Bridge," a rather esoteric game about a mad scientist, impossible geometry, and a reckless disregard for the laws of time, space, physics, and gravity. Shall we get started?
League: Ten Tips To Help You Be A Better Support
Historically, support has kind of been the butt-monkey role of League of Legends. In spite of being one of the most valuable and vital roles in the game, few people ever seem to want to play it. As a result...there aren't all that many people who can actually play it well. We need to change that.
Indie Game Of The Week: Amnesia: A Machine For Pigs
For those of you who've been living under a rock, I've some news: Amnesia: A Machine For Pigs has finally released. It's about as terrifying as everyone expected it to be, but for entirely different reasons.