Nintendo has cornered the market on handhelds - they did it first, and they did it best. No one really cared about the PSP, let's face it; so why would they care about a smaller, UMD-less PSP? Sony's a great company, but they should really just stick with home consoles.
Besides brand familiarity and nostalgia, a large reason Nintendo's been so successful with handhelds is because (up until the 3DS at least), they offered a relatively streamlined, simple design. They left out all the bells and whistles in favor of charming, usually story-driven games that didn't take themselves too seriously nor bog down the player - Pokemon, Phoenix Wright, Professor Layton - heck, even Elite Beat Agents. Cheesiness be damned, that game was fun - and if you didn't think so, clearly you're a communist who hates music and all forms of happiness ranging from peaceful contentedness all the way up to blatant ecstasy.
In short, Nintendo developed, published, and simply provided a platform for games that played almost like books. And even after the 3DS' launch we still see games that play like books; books with smaller print and a larger need for reading glasses if you wish to avoid headaches, but books nonetheless.
Sony tried to take the other route, and neglected what consumers really wanted - they gave us bells, they gave us whistles, and they even gave us a few thingamabobs. But I don't want thingamabobs in my handheld game systems. There's just no room for them; if I'm sitting on public transport sandwiched between the gentleman overflowing into my seat and the lady wearing too much perfume, I'm not about to go waving my arms about to try to use motion controls, nor contort my hands to try and fire off a combo involving mashing eight buttons at once and swiveling one of the joysticks.
While you're sitting on the subway, the bus, the trolley, the backseat of a car from whose driver you hitched a ride, or in a seat on whatever form of public transport your local government is so gracious as to provide, you want a book. Simple and earnest entertainment that you can pause once you arrive at your destination.
To be perfectly honest, Sony's marketing tactics for the PS Vita are hinged on a rather cavalier attitude toward things like crossing the street and strolling down the sidewalk six inches from the curb as a speeding bus races by. "Never Stop Playing"? Thanks, but I think I actually will Stop Playing(TM) and look up from my "3G gaming" experience so the bloke with the earring doesn't go home and blog about the pile of guts that was left on the sidewalk after some punk couldn't pause Lego Harry Potter: Years 5-7 long enough to look up for a second before he stepped off the sidewalk into the path of the Route B North.
Five Reasons To Love (And Hate) Free To Play
"Free To Play" is the phrase that's been on everyone's lips lately, particularly in the world of MMOs. It's the new business model that every production executive is cooing over; the model that many have come to hate with a burning, fiery passion. But is it really so bad?
Ten Things Rockstar Did Right With GTA Online
So...by now, most of you are probably aware that Rockstar kind of botched the launch of GTA Online. I mean, they seriously botched it. To the point that it was completely unplayable. At the same time, though...they handled the situation masterfully - there's a lot of stuff they actually did right.
Five Reasons To Look Forward To League's Fourth Season
With this year's LCS drawn to a close, a new season of League of Legends is just about upon us. It's bringing with it some very, very big changes. Trust me when I say they're something to be very, very excited for.
Indie Game Of The Week: Magicka
This week, I'm revisiting an old favorite of mine - and one that I desperately hope you've heard of. Magicka tells the tale of one to four homicidal, sociopathic wizards, their not-vampire instructor, and an eldritch abomination that threatens to destroy the whole world. Did I mention you can blow up pretty near anything you've a mind to?
Dragon's Prophet Launch Interview (October 2013)
MMO Attack had the exciting opportunity to stop by Sony Online Entertainment's San Diego studios to speak with Senior Producer Todd Carson about the Dragon's Prophet release!
Indie Game of The Week: Huntsman: The Orphanage
This week, I'll be taking a look at Huntsman: The Orphanage; a rather fresh take on the horror genre that manages to convey fear and anxiety without any violence or gore whatsoever. It's actually pretty impressive.
Ten Ways Social Media Has Changed The MMO
Social networks have effectively changed the way we...well, do pretty much everything. We interact differently, work differently, and even view the world differently since the birth of Facebook - there's even talk that it's bringing about a fundamental change in the way we think. It should thus come as no surprise that they've also had a considerable impact on the world of MMOs.
Indie Game of The Week: Outlast
This week, we'll be taking a look at Outlast, a horror game that tosses you into the shoes of independent journalist Miles Upshur as he explores the sinister Mount Massive Asylum. Spoiler alert: it doesn't go so well for dear Miles.
Indie Game Of The Week: The Bridge
This week, we're going to take a look at puzzle platformer "The Bridge," a rather esoteric game about a mad scientist, impossible geometry, and a reckless disregard for the laws of time, space, physics, and gravity. Shall we get started?
Finally! An Official Response To Pokemon MMO Requests
Gamers around the world have been itching to hear something official relating to a Pokemon MMO for what feels like an age, but that wait is finally over!