There’s been a lot of negativity in my posts, of late. To prove I’m not just a cynical, tightly-packed ball of hatred, sarcasm, and bitterness, I’m going to shift gears. Let’s focus on something a bit more positive, shall we?
As I’ve said before; a good narrative is, for me, one of the most important elements of a game. I’ve suffered through games that were downright awful simply because the storyline compelled me to keep forging ahead. When a title has a great storyline backing it, it somehow seems to just make everything…well, better.
Writing a good story isn’t easy, though – I’m sure many of you know that from experience. In spite of this; developers have, over the few years that the industry’s been around, woven some downright incredible tales. Here are just a few of the ones I’ve encountered.
Don’t hate me of I don’t include your title on the list – just give me a shout in the comments below.
To put it bluntly, Heavy Rain was goddamn incredible. Everything about the writing – the story, the characters, and the rather shocking twist towards the end – was incredible. It’s hard to believe that the developer behind the total mind-screw of Indigo Prophecy could have developed a game like this, but with Heavy Rain; Quantic Dream has secured a spot as one of my favorite developers.
Knights of the Old Republic:
The Walking Dead: The Game:
Yes, zombies are very overdone in popular culture right now. Yes, everyone and his uncle seem to be interested in making zombie games. Keep reading though, and I’ll blow your mind: Walking Dead: The Game is actually good. It’s a point-and-click adventure which places you in the shoes of a fellow named Lee. Shortly after the zombie apocalypse strikes, he meets up with a young girl named Clementine: the two develop a sort of surrogate father-daughter relationship.
I challenge you to play through the game’s episodes without developing at least some emotional attachment to that girl, or with any of the other characters.
Half –Life/Half-Life 2:
The series also gets bonus points for having an AI companion who’s not completely useless in a fight.
The Elder Scrolls III Morrowind:
The narrative of Morrowind emphasized choice above all else. Didn’t care to be Nerevar Reborn? Go off and join the Imperial Legion. Feel like being a murderous abomination? Turn into a werewolf, or join one of the vampire houses.
As a result of Morrowind’s scope and the sheer amount of content packed into the game, it felt well and truly epic. Skyrim’s great and all, but the most fun I’ve had in it so far was in the Dragonborn expansion: because it felt like I was going back.
“You fumble in ignorance, incapable of understanding.”
Honorable Mentions: Bioshock, Final Fantasy VI, Assassin’s Creed, Chrono Trigger
Any games I missed? Let me know!
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