In my last Ideal MMO article we took at look at the potential of the Wild West MMO, stepping in a completely different direction this time, I decided to look into a more difficult genre to translate into the MMO world, Wrestling browser-based MMORPG games. I've been a huge fan of wrestling games ever since I was introduced to WWF No Mercy on the Nintendo 64. For some reason I couldn't resist the appeal of decking out my most hated wrestlers in female clothing and giggling through the introductory cut-scene.
Anyway, moving on to the MMO scene. We've seen a few wrestling games come and go over the years with the likes of Masters of the Mat and The Wrestling Game taking the top spots in the genre. The birth of the online wrestling game came some years back with the introduction of Electronic Federations (E-Feds). These were usually forum-based games but later evolved into browser-based titles, with many involving some kind of automated combat system that allowed players to watch text based commentary as the match unfolds.
The current generation of games feature a similar model but the art work and graphics have evolved, as well as the game mechanics themselves. Titles like The Wrestling Game give players the opportunity to create their own set of moves, their wrestlers appearance and even taunts, all of which are mentioned within the automatic commentary. However there's still a huge gap in the market for a truly AAA experience.
Why must console players have all the fun? With the technology available today, a keen developer could create a truly unique MMO wrestling experience. Create your own wrestler using a creation system similar to that of Champions Online, participate in Ladder and Tournament matches as seen in FIFA Ultimate Team and take on your friends in epic matches from the WWE.
If you could design your perfect wrestling MMO what would be your highlighted feature? Drop a comment below and let us know your thoughts!
Five Reasons To Love (And Hate) Free To Play
"Free To Play" is the phrase that's been on everyone's lips lately, particularly in the world of MMOs. It's the new business model that every production executive is cooing over; the model that many have come to hate with a burning, fiery passion. But is it really so bad?
Ten Things Rockstar Did Right With GTA Online
So...by now, most of you are probably aware that Rockstar kind of botched the launch of GTA Online. I mean, they seriously botched it. To the point that it was completely unplayable. At the same time, though...they handled the situation masterfully - there's a lot of stuff they actually did right.
Five Reasons To Look Forward To League's Fourth Season
With this year's LCS drawn to a close, a new season of League of Legends is just about upon us. It's bringing with it some very, very big changes. Trust me when I say they're something to be very, very excited for.
Indie Game Of The Week: Magicka
This week, I'm revisiting an old favorite of mine - and one that I desperately hope you've heard of. Magicka tells the tale of one to four homicidal, sociopathic wizards, their not-vampire instructor, and an eldritch abomination that threatens to destroy the whole world. Did I mention you can blow up pretty near anything you've a mind to?
Indie Game of The Week: Huntsman: The Orphanage
This week, I'll be taking a look at Huntsman: The Orphanage; a rather fresh take on the horror genre that manages to convey fear and anxiety without any violence or gore whatsoever. It's actually pretty impressive.
Ten Ways Social Media Has Changed The MMO
Social networks have effectively changed the way we...well, do pretty much everything. We interact differently, work differently, and even view the world differently since the birth of Facebook - there's even talk that it's bringing about a fundamental change in the way we think. It should thus come as no surprise that they've also had a considerable impact on the world of MMOs.
Indie Game of The Week: Outlast
This week, we'll be taking a look at Outlast, a horror game that tosses you into the shoes of independent journalist Miles Upshur as he explores the sinister Mount Massive Asylum. Spoiler alert: it doesn't go so well for dear Miles.
Indie Game Of The Week: The Bridge
This week, we're going to take a look at puzzle platformer "The Bridge," a rather esoteric game about a mad scientist, impossible geometry, and a reckless disregard for the laws of time, space, physics, and gravity. Shall we get started?
League: Ten Tips To Help You Be A Better Support
Historically, support has kind of been the butt-monkey role of League of Legends. In spite of being one of the most valuable and vital roles in the game, few people ever seem to want to play it. As a result...there aren't all that many people who can actually play it well. We need to change that.
Indie Game Of The Week: Amnesia: A Machine For Pigs
For those of you who've been living under a rock, I've some news: Amnesia: A Machine For Pigs has finally released. It's about as terrifying as everyone expected it to be, but for entirely different reasons.