Practically every area of MMO gaming is rife with competition. Whether it be in the midst of a storm of swords on the PvP battlefield or a forum debate over the best genres, there's always someone with a different opinion to our own. However, the MMO debate world seems to get more passionate about certain subjects, one of those being hardcore MMO games vs theme park MMO games.
If you're not familiar with the terms they basically refer to how much hand holding is involved, although the definition varies depending on who you're talking with. A theme park MMO, most often described as World of Warcraft, is an MMO that generally teaches the player everything they need to know very quickly after starting the game. A hardcore MMO is a term used to describe more difficult MMO titles, most of the time referring to sandbox MMO games.
Personally, I just see them as MMO games in their befitting genre but I do notice some really unnecessary issues with both types. To me, the very definition of a hardcore game means the title has severe issues from the get go. If we compare Darkfall, Mortal Online and other popular sandbox games to regular MMO titles, there's some obvious flaws.
Hardcore MMO games generally include far more features than a theme park title but the lack of any serious tutorial or explanation often leaves players wanting. However, many consider a tutorial to be a defining feature of a theme park game, so in theory introducing a much needed feature to a hardcore game would then make said game a theme park game in the eyes of certain players.
Theme park games on the other hand generally include standard MMO features and casual-friendly PvP. Not really punishing players for death or mistakes, instead opting to focus on providing players with a friendly experience. This is arguably the mainstream approach to MMO games today as the casual player doesn't want to lose all their gear or get ganked and remain dead for hours.
I can see the appeal to both games but in order to create a new type of MMO game, the genres will need to borrow features and ideas from one another. Theme park games need more features and the option for more hardcore PvP, while hardcore MMO games need to do more to allow players to enjoy the entertaining aspects that aren't PvP. Such as incredibly in-depth crafting, trading, or even house and city management.
It seems to me that most of the debate is purely because certain players believe playing a hardcore MMO makes them a better gamer, or a more skilled gamer. When in truth it just comes down to the players personal preference.
What do you think? Should the line between hardcore and theme park MMO remain? Or could we see a new type of MMO appeal with a game that could successfully cross over features from both?
Six Of The Most Pigheaded Ad Campaigns In Gaming's History
I may get some flak for this, but I actually admire (most) advertisers. It takes a great deal of creativity to make a product that sells without pissing pretty much everybody off. Of course, some people take that 'creativity' a little too far...
Five Reasons To Love (And Hate) Free To Play
"Free To Play" is the phrase that's been on everyone's lips lately, particularly in the world of MMOs. It's the new business model that every production executive is cooing over; the model that many have come to hate with a burning, fiery passion. But is it really so bad?
Ten Things Rockstar Did Right With GTA Online
So...by now, most of you are probably aware that Rockstar kind of botched the launch of GTA Online. I mean, they seriously botched it. To the point that it was completely unplayable. At the same time, though...they handled the situation masterfully - there's a lot of stuff they actually did right.
Five Reasons To Look Forward To League's Fourth Season
With this year's LCS drawn to a close, a new season of League of Legends is just about upon us. It's bringing with it some very, very big changes. Trust me when I say they're something to be very, very excited for.
Indie Game of The Week: Huntsman: The Orphanage
This week, I'll be taking a look at Huntsman: The Orphanage; a rather fresh take on the horror genre that manages to convey fear and anxiety without any violence or gore whatsoever. It's actually pretty impressive.
Ten Ways Social Media Has Changed The MMO
Social networks have effectively changed the way we...well, do pretty much everything. We interact differently, work differently, and even view the world differently since the birth of Facebook - there's even talk that it's bringing about a fundamental change in the way we think. It should thus come as no surprise that they've also had a considerable impact on the world of MMOs.
Indie Game Of The Week: The Bridge
This week, we're going to take a look at puzzle platformer "The Bridge," a rather esoteric game about a mad scientist, impossible geometry, and a reckless disregard for the laws of time, space, physics, and gravity. Shall we get started?
Ten Things You Need To Understand About League of Legends
There are many possible reasons behind Riot's success with League of Legends, but that's not what we're here to discuss. Instead, we're here to talk about something else. We're here to talk about the fact that, outside of the upper tiers, the vast majority of players simply don't get it. We're here to lay a few ground-rules for those people, ladies and gents.
Five Reasons To Love (And Hate) EverQuest Next
EverQuest may have been bloodied and hurled off its throne by World of Warcraft, but the franchise is anything but defeated. Towards the beginning of the month, Sony Online Entertainment announced the newest installment in the franchise - EverQuest Next. There are a number of reasons to be excited for it - but equally as many to be cautious,.
Are You A Mount Collector - MMOpinion
Are you a mount collector? Do you have certain ones you use on different occasions? Do you sit back and admire them from time to time? Let us know in the comments!