I've never really considered myself to be a huge fan of the stealth genre. I quite often find myself sneaking around for 20 minutes, learning the movements of my enemies and waiting for that perfect time to strike; only to find myself dead 10 seconds after initiating combat. So what prompted me to write about a stealth PvP MMO? Well in short, a multiplayer mode on the Xbox version of Tom Clancey's Splinter Cell.
The multiplayer mode pitted a Cell agent against a mercenary in a variety of strategy themed, objective-based missions. Extraction was my personal favorite, a mode that asked the stealth agent to enter a complex and retrieve two data disks. However, it's not that easy as a mercenary is charged with protecting those disks at all costs.
The stealth player was given the third-person view long associated with the Splinter Cell franchise, while the mercenary was using the less familiar FPS approach. Both teams had access to different gadgets and a variety of unique mechanics, and it is these that made this game mode so exciting.
The mercenary had instant access to cameras scattered throughout the complex, as well as a fully automatic weapon, grenades and other lethal equipment. The stealth agent on the other hand was provided with more tactical weaponry such as a stun grenade, tranquilizer dart and distraction devices.
The multiplayer provided hours of endless fun as the stealth agent would travel through the air ducts trying to out-think his mercenary opponent; all the while the mercenary was trying to keep one step ahead, avoiding distraction techniques and watching every corner for the stealth assassin.
This would not be an impossible idea to transfer to the MMO market. Why does every online game have to feature massive amounts of players everywhere? A game can still be an MMO as long as it features some kind of massive mechanic, such as the collected stolen intelligence from all agents changing the game world in some way.
The potential is almost limitless. The game could support 1v1 right up to 5v5, varied maps and objective-based modes, the ability to upgrade weaponry and skills, I could go on forever.
I suppose the closest thing really is the upcoming Warframe, which actually has nothing in common with this idea but it does show that co-op/small-scale online games can still be a real treat.
How would you feel about an MMO game that focused on PvP that didn't reward fastest trigger first? Instead rewarding players for a tactical approach, or a well thought out strategy.
Road Redemption - Road Rash Style MMO
Road Redemption. For all intents and purposes, it's a next-gen game that features very similar mechanics to Road Rash
The Ideal MMO - Monster Hunter
Accompanying my recent article giving my opinion of the potential of next-generation MMO gaming thanks to Monster Hunter 3 Ultimate, I decided to give my 2 cents on what I thought could be an amazing MMO game.
The Ideal MMO - Battle Karting
It's a genre that has touched generations decade after decade but we've yet to see it seriously impact the MMO space, go-karts and weapons!
The Ideal MMO - Jurassic Park
Our resident MMOMoose recently touched on the potential of a dinosaur related MMO game and it really got me thinking, could it work?
The Ideal MMO - Aliens Online
With all the great franchises that deserve a decent MMO game, there's one that rises above all competition, Aliens.
The Ideal MMO - Cops & Robbers
Only really surpassed by Cowboys and Indians, Cops & Robbers is one of the oldest rivalries around and it provides a massive amount of potential for an MMO game.
The Ideal MMO - Dead Space MMO
Nothing gets the adrenaline pumping fear-fueled experience in the very best survival horror has to offer; but what about us MMO fans?
The Ideal MMO - MOBARTS
Following the comments of Director and Co-owner of Iron Clad Games, Fraser, our very own Nicholas Greene discussed the current decline in the RTS genre, which lead me to thinking about the relationship between the dying RTS genre and the hugely popular MOBA genre.
The Ideal MMO - Road Rash Online
With my previous Ideal MMO articles I avoided being too specific, deciding to stick with genres over that of certain games; however this time I thought I'd approach it a little differently
The Ideal MMO - The Perfect Wrestling MMO
Blaine takes a look at another area of the MMO world that has received next to no attention over the years, the concept of online wrestling MMORPG games.