The Walking Dead is a third person adventure title based off the storyline in the famous comic, much like the show. Primarily this is a traditional adventure game, but it has much more to offer. Players will need to be alert during cut scenes, as they are sometimes required to react to quick time events used in certain action sequences. Players will also choose from multiple ways to respond to characters and therefore affect the outcome of the storyline. The game itself is pretty simple but truly delivers the frightening moments you?d expect with something trying to suddenly bite your neck off.
The Walking Dead allows you to interact with characters and items you come across throughout the game. Players will be forced to utilize what they find at times and do so quickly, because this game truly simulates a zombie apocalypse at times. If players take too long with their inventory a zombie could easily catch them off guard and end their run. So the game forces you to not spend time in cluttered menu screens, a unique quality. This is unlike your normal zombie game. If you require the constant dropping of undead enemies such as in games like Left 4 Dead, you might be left disappointed. On the upside the game focuses on your specific decisions, shaping the outcome of the storyline and your overall character, something many gamers would prefer in adventure games.
This is a five episode game series concluding by the end of 2012. Just last week, Telltale Games released their fourth installment ?Around Every Corner? and it is a fantastic addition to the series. The new episode continues the story of Lee Everett, a convicted killer who was being transported to prison when the apocalypse went down. Within the first few minutes you take full control of Lee, setting off on the most dangerous of adventures.
?Around Every Corner? begins with Lee and his poorly managed group arriving in Savannah, Georgia. There are obviously zombies everywhere making their travel just as difficult as previous episodes. The new focus is that you find an 8 year old girl named Clementine, who you must actually rescue and protect from the massive amounts of oncoming undead. It brilliantly feels like a real scenario and has the power to drag players into the game, a quality shared with the most popular basic cable drama in history.
With such specific choices shaping the game?s storyline, there is clear replay value in a title that costs $4.99 per episode (or $19.99 for the full season, PS3 only). The titles can be purchased on most platforms including the PlayStation Network, Xbox Live Marketplace and PC sources like Steam. If you are one of the 10.9 million people who tuned in for the Sunday night premiere of The Walking Dead then it would benefit you to at least check out the trailer to a surprisingly successful zombie game.
Critical Thinking: Player Agency and the Illusion of Choice
Last week, I examined the concept of branching narrative in the context of gaming. Working from an interview with TellTale Games and using The Walking Dead as an example, I came to the conclusion that, ultimately, the choices themselves don't matter. What's truly important is that you make your players invest themselves in the dilemmas you've presented them; make them think and feel and agonize over which choice is the right one. If you can't do this, it doesn't matter how many different paths your story gives the players - they aren't going to care. Emotional investment is only part of the equation, however. Once you've got the players caring about their choices, you have to show them that those choices actually made a difference. Perhaps even more vital to any good narrative is player agency: essentially, allowing the player's actions to have a real, noticeable impact on the world around them - and demonstrating to them that impact.
TV To MMO - The Walking Dead
What was I thinking? How could I start an article series detailing the best potential TV to MMO games without starting with The Walking Dead?
Telltale Games - The Potential Of Storytelling
Telltale didn't attempt to push the very limits of graphic supporting technology and they didn't implement any ground-breaking gameplay mechanics or features. Instead they used an ingredient that has been around far longer than the industry itself, the art of storytelling.
The Ideal MMO - The Perfect Wrestling MMO
Blaine takes a look at another area of the MMO world that has received next to no attention over the years, the concept of online wrestling MMORPG games.
The Ideal MMO - A True Wild West MMORPG
The Wild West has long been an obsessions of the modern day era. The lawlessness, the battles of pride and honor and in true heroic fashion, the damsel in distress. However, we've yet to see an MMO that has been able to capture all of these elements.
Tamer Saga - Huge Improvements To Pet System On The Way
Exciting news for Tamer Saga players, Yeepgame have just announced the opening of 2 new servers planned for January as well as the contents in the highly anticipated pet system update.
Critical Hit - MMO Sports Games
In today's MMO industry we have access to almost as many genres as our console counterparts but there's an undeniable difference in quality, especially in regards to sports titles.
Power Rangers Online - Open Beta In Full Swing
Nope, it's not a misprint. Power Rangers Online is a real MMO game and the open beta has just begun in Korea, expecting to run through until January 3rd.
The War Z - Legal Issues Continue To Hound Zombie MMO
Since its "Foundation Release" before Christmas the upcoming zombie MMO game, The War Z, hasn't managed to go a day without being hounded for yet more negative reasons, and today isn't any different.
Final Fantasy XI - Seekers Of Adoulin Release Date Revealed
Square Enix have just announced the official release date for the highly anticipated Final Fantasy XI expansion, Seekers of Adoulin