In last weeks Making a Pokemon MMORPG, I discussed how leveling your favorite critters would work in a massive setting. With all of the focus on leveling your team of pokemon over the years, there hasn't been much innovation on building a unique trainer. Taking the classic RPG to an MMO level would be the perfect opportunity to finally provide unique character development in Pokemon.
An MMORPG for Pokemon would run under a different paradigm than past games. You may be able to name your pokemon trainer, choose your gender, and even be dedicated enough to change the color of your trainer card. There is no real level of customization though when it comes to playing a Ketchum-esque protagonist. Fans are sure to see some changes in the series eventually, but they have waited long enough. It?s rare to find an MMORPG without customization options for your character. The mere creation of this game would give fans something they have probably always wanted, even if they?re complacent with the amazing accomplishments in the series thus far.
One idea would be to improve characters as they catch more pokemon. It?s odd but the original Pokemon games actually stress the ?Gotta Catch Em? All? mentality very poorly. Professor Oak clearly asks you to fill his pokedex with as many creatures as possible. Instead, players could realistically fight with one creature, while only needing others for their abilities outside of battle.
Another idea involves the massive online gym system, which will be discussed in future weeks. Let?s assume for now though that players are to collect gym badges. It makes sense. The Pokemon RPGs set you on a path of town-to-town gym battles so you can march your way to the top of the Pokemon League (which I guess is the most important thing in that universe). Regardless of the reason, players must beat these renowned gym leaders in order to have their pokemon obey them in future battles. Moreover, gym leaders allow you to use certain pokemon moves (Hidden Machines) outside of battle, which just so happens to be a necessity in overall game progression.
Some aspects of integrating pokemon trainer levels will be difficult, but most seem fit for the MMORPG community. The question is, do you agree? Let us know your thoughts below. This is just the first wave of ideas related to character development. Remember to check back with MMO Attack next week when I discuss the obvious desire for character professions in a massive Pokemon universe.
Eight Reasons The Elder Scrolls Online Will Be Awesome
As you're all no doubt aware, The Elder Scrolls Online - currently in open beta - will be launching in a few months or so. In light of both the new release date and all the hype surfacing around it, I've decided that, over the next two weeks, I'll be looking at all the reasons to look forward to it...and all the reasons we shouldn't.
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